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My (Personal) Early Evaluation of the D&D 5thEd System – Wall of Text
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<blockquote data-quote="CapnZapp" data-source="post: 7511910" data-attributes="member: 12731"><p>This here really tells us you have only played a little, and only at low level...Actually, 5E is SUPER SIMPLE in this regard. You only ever need three DCs:</p><p></p><p>DC 12 for the normal usual stuff (not DC 10 as the rulebook tells you since that means a Commoner would auto-succeed a passive check)</p><p></p><p>DC 15 for stuff difficult for commoners. Heroic stuff</p><p></p><p>DC 20 for "impossible" superheroics.</p><p></p><p>That's it. Really. Try it.</p><p></p><p>PS. Any time you're hesitating or just don't know, go with DC 15.Hands down true. </p><p></p><p>Just that this is considered a feature and not a bug. </p><p></p><p>Personally, I'm the DM and I refuse the d20 way of creating NPCs and monsters. So for me it's all good. My players loved the crunch of d20, though. </p><p></p><p>The ideal game is simple like 5E except for the player "front end". WotC should publish an Advanced Player's Handbook where all the classes are reimagined with lost more knobs and levers, yet remain within the same numeric boundaries (as to remain compatible with the rest of 5E). </p><p></p><p>That way one character could use simple PHB builds (with advantage and clear-cut "either on or off" abilities) while another uses crunchy APHB builds (where advantage is replaced by a much more intricate "hunt the +1 bonus" build-game, and so on).Sorry but few of us want to go back to impossibly byzanthine rulesets aiming to replace DM judgement. That train has left the station, I'm afraid. </p><p></p><p>I'm all for player-side crunch, but I will never again need the nitty gritty of complicted rules and tables full of modifiers. </p><p></p><p>Give the players all the little +1s and -1s to keep em busy, just as long as my monsters can keep using advantage and disadvantage to replace ALL OF THAT behind my DM screen...No no no... that level of detail accomplishes nothing. </p><p></p><p>Go with DC 12 DC 15 DC 20... I promise you will find it a huge reliefAgain you have a point...</p><p></p><p>Just as long as the crunch remain squarely at the player's end of the table <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is completely FUBAR. It's not just the AL. </p><p></p><p>WotC promised compatibility with d20 but has yet to publish a magic item pricing and creation system that fixes 3.5 and does away with rarity altogether. </p><p></p><p>Not to speak of the abomination that is Xanathar's "treasure points" - I promise you won't like it when the AL adopts that...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7511910, member: 12731"] This here really tells us you have only played a little, and only at low level...Actually, 5E is SUPER SIMPLE in this regard. You only ever need three DCs: DC 12 for the normal usual stuff (not DC 10 as the rulebook tells you since that means a Commoner would auto-succeed a passive check) DC 15 for stuff difficult for commoners. Heroic stuff DC 20 for "impossible" superheroics. That's it. Really. Try it. PS. Any time you're hesitating or just don't know, go with DC 15.Hands down true. Just that this is considered a feature and not a bug. Personally, I'm the DM and I refuse the d20 way of creating NPCs and monsters. So for me it's all good. My players loved the crunch of d20, though. The ideal game is simple like 5E except for the player "front end". WotC should publish an Advanced Player's Handbook where all the classes are reimagined with lost more knobs and levers, yet remain within the same numeric boundaries (as to remain compatible with the rest of 5E). That way one character could use simple PHB builds (with advantage and clear-cut "either on or off" abilities) while another uses crunchy APHB builds (where advantage is replaced by a much more intricate "hunt the +1 bonus" build-game, and so on).Sorry but few of us want to go back to impossibly byzanthine rulesets aiming to replace DM judgement. That train has left the station, I'm afraid. I'm all for player-side crunch, but I will never again need the nitty gritty of complicted rules and tables full of modifiers. Give the players all the little +1s and -1s to keep em busy, just as long as my monsters can keep using advantage and disadvantage to replace ALL OF THAT behind my DM screen...No no no... that level of detail accomplishes nothing. Go with DC 12 DC 15 DC 20... I promise you will find it a huge reliefAgain you have a point... Just as long as the crunch remain squarely at the player's end of the table :) This is completely FUBAR. It's not just the AL. WotC promised compatibility with d20 but has yet to publish a magic item pricing and creation system that fixes 3.5 and does away with rarity altogether. Not to speak of the abomination that is Xanathar's "treasure points" - I promise you won't like it when the AL adopts that... [/QUOTE]
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