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<blockquote data-quote="Plane Sailing" data-source="post: 4328632" data-attributes="member: 114"><p>Welcome to ENworld!</p><p></p><p>Personally, I would make training the animal into a skill challenge, using primarily 'Nature' skill, but also including other skills if the PCs can justify them well.</p><p></p><p>If the skill challenge succeeds, they have tamed their guard drake and it participates as per Kwalish Kids suggestion. If they fail the skill challenge it is partially trained and needs careful handling - an appropriate DC nature check each encounter it is used, in order to prevent it reverting to its wild state.</p><p></p><p>In fact I'd probably require an easy check to prevent it reverting to wild state if they where successful at the skill challenge and a difficult check to prevent it reverting if they had failed at the skill challenge). If they go through a whole adventure OK, the level of check required in the next adventure goes down by one, with easy checks becoming automatic successes.</p><p></p><p>This would give them fun training it, it becomes a helpful buddy but with some risk involved until it has worked alongside them for a significant piece of time.</p><p></p><p>How does that sound to you?</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4328632, member: 114"] Welcome to ENworld! Personally, I would make training the animal into a skill challenge, using primarily 'Nature' skill, but also including other skills if the PCs can justify them well. If the skill challenge succeeds, they have tamed their guard drake and it participates as per Kwalish Kids suggestion. If they fail the skill challenge it is partially trained and needs careful handling - an appropriate DC nature check each encounter it is used, in order to prevent it reverting to its wild state. In fact I'd probably require an easy check to prevent it reverting to wild state if they where successful at the skill challenge and a difficult check to prevent it reverting if they had failed at the skill challenge). If they go through a whole adventure OK, the level of check required in the next adventure goes down by one, with easy checks becoming automatic successes. This would give them fun training it, it becomes a helpful buddy but with some risk involved until it has worked alongside them for a significant piece of time. How does that sound to you? [/QUOTE]
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