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My philosophical approach to the 3rd edition choices
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4731204" data-attributes="member: 2020"><p>I understand. I've been in similar situations (as a player) and seen similar reactions from my fellow players (that they would have gone hog wild.)</p><p></p><p> Now (grins) ... if they *could* go hog wild, and take all these feats and skills, what happens next?</p><p></p><p> The DEFAULT answer to the question is that the game becomes a Monty Haul catastrophe, the DM is overwhelmed, and the players are bored to tears.</p><p> Obviously neither I, nor anyone else, wants that result (I hope ...)</p><p></p><p> But let's say, for the sake of discussion, that another possibility exists, one created - perhaps - by the fact that the Monsters also have all these feats, skills, and choices, so the ghastly Monsters are a match for the ghastly (overpowered, as we might say) Player Characters.</p><p></p><p> So, we come into situations where feats and skills, and combinations of feats and skills, are going up against opposition feats and skills, and combinations of opposition feats and skills.</p><p> Sorta like a sports game. My party has all these different characters, with different classes, and one heck of a lot of feats and skills. But your team (the Monsters) has an equally impressive array of classes, feats, and skills. They chose a wholly different set of classes, feats, and skills than my team did, but they chose competently nonetheless (or so the DM hopes.)</p><p> May the best team win!</p><p></p><p> I doubt that this Team Versus Team concept (my classes, PrCs, feats (with this many feats allowed), and skills (with this many skill points allowed) versus your classes, PrCs, feats, and skills, was much practiced in 3rd Edition. That is to say, there is a lot of 'stuff', a lot of 'things', that could have happened in 3rd Edition, that probably never happened or rarely happened. But such 'competitions', such 'things', such 'team versus team' or 'set of feats versus set of feats' or 'set of ideas versus set of ideas' or most basically 'our nasty creativity versus their nasty creativity' could occur ... and I believe it should occur, regularly. Why not? (not that all games need be complex, of course ... but a rip roaring complex battle now and then would be interesting!))</p><p> Why has this not happened, as I am saying? Because the RAW don't allow it: feats are rare. You gain 1 (or 2) at the start, and 1 at levels 3/6/9/12/15/18. Fighters gain fighter feats, wizards metamagic feats. But nothing like 3 feats per level (much less 6 feats per level.) Even the Book of Experimental Might only goes with 1 feat per level. Even the Feat Master PrC does not allow for such advancement. I am suggesting a handout of candy from the candystore that is unprecedented in 3rd Edition. That's why I do not believe that such 'team versus team' situations have often occurred between players and the DM's Monsters.</p><p></p><p> With 110 pages of feats from 3.0 to choose from, an equal number from 3.5, and of course you can substitute 3.5 for 3.0, or 3.0 for 3.5 as you please, and there are d20 feats as well ... I think we could have some truly interesting Team versus Team situations.</p><p> And it would be interesting to see what individual players and DMs, or groups, could dream up for their side.</p><p> Ditto with the classes, gestalt (duplicated 1E and 2E multiclassing), skills, PrCs, and other 3rd Edition concepts, for - in this case - all these concepts stack.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4731204, member: 2020"] I understand. I've been in similar situations (as a player) and seen similar reactions from my fellow players (that they would have gone hog wild.) Now (grins) ... if they *could* go hog wild, and take all these feats and skills, what happens next? The DEFAULT answer to the question is that the game becomes a Monty Haul catastrophe, the DM is overwhelmed, and the players are bored to tears. Obviously neither I, nor anyone else, wants that result (I hope ...) But let's say, for the sake of discussion, that another possibility exists, one created - perhaps - by the fact that the Monsters also have all these feats, skills, and choices, so the ghastly Monsters are a match for the ghastly (overpowered, as we might say) Player Characters. So, we come into situations where feats and skills, and combinations of feats and skills, are going up against opposition feats and skills, and combinations of opposition feats and skills. Sorta like a sports game. My party has all these different characters, with different classes, and one heck of a lot of feats and skills. But your team (the Monsters) has an equally impressive array of classes, feats, and skills. They chose a wholly different set of classes, feats, and skills than my team did, but they chose competently nonetheless (or so the DM hopes.) May the best team win! I doubt that this Team Versus Team concept (my classes, PrCs, feats (with this many feats allowed), and skills (with this many skill points allowed) versus your classes, PrCs, feats, and skills, was much practiced in 3rd Edition. That is to say, there is a lot of 'stuff', a lot of 'things', that could have happened in 3rd Edition, that probably never happened or rarely happened. But such 'competitions', such 'things', such 'team versus team' or 'set of feats versus set of feats' or 'set of ideas versus set of ideas' or most basically 'our nasty creativity versus their nasty creativity' could occur ... and I believe it should occur, regularly. Why not? (not that all games need be complex, of course ... but a rip roaring complex battle now and then would be interesting!)) Why has this not happened, as I am saying? Because the RAW don't allow it: feats are rare. You gain 1 (or 2) at the start, and 1 at levels 3/6/9/12/15/18. Fighters gain fighter feats, wizards metamagic feats. But nothing like 3 feats per level (much less 6 feats per level.) Even the Book of Experimental Might only goes with 1 feat per level. Even the Feat Master PrC does not allow for such advancement. I am suggesting a handout of candy from the candystore that is unprecedented in 3rd Edition. That's why I do not believe that such 'team versus team' situations have often occurred between players and the DM's Monsters. With 110 pages of feats from 3.0 to choose from, an equal number from 3.5, and of course you can substitute 3.5 for 3.0, or 3.0 for 3.5 as you please, and there are d20 feats as well ... I think we could have some truly interesting Team versus Team situations. And it would be interesting to see what individual players and DMs, or groups, could dream up for their side. Ditto with the classes, gestalt (duplicated 1E and 2E multiclassing), skills, PrCs, and other 3rd Edition concepts, for - in this case - all these concepts stack. [/QUOTE]
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