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General Tabletop Discussion
*Dungeons & Dragons
My philosophical approach to the 3rd edition choices
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4731299" data-attributes="member: 2020"><p>(regards that ungodly colossal list of feats, 110 pages, from Crystalkeep)</p><p></p><p> Since we are talking about so much candy, and min/maxing is going to result in such grandly disastrous results (stomach aches galore ...) why not try something like:</p><p></p><p> Gestalt fighter/wizard (counts as one character level)</p><p> Feats: Starting 22, 6 per level from 2nd level onward</p><p></p><p> Rules for taking starting feats:</p><p></p><p> - The player must start by selecting one feat from the General Feat List</p><p> - The player then selects a feat, *optionally*, from the Fame and Reputation Feat List</p><p> - The player then selects a feat from the Social Feats List</p><p></p><p> - ... then one feat, *optionally*, from the Skills Feats</p><p> - ... then one feat, *optionally*, from the Armor Proficiency Feats (fighters start with their usual Armor, Shield, and Weapon Feats)</p><p> - ... then one feat, *optionally*, from the Weapon Proficiency Feats</p><p> - ... then one feat, *optionally*, from the Initiative Feats</p><p> - ... then one feat, *optionally*, from the Saving Throw Feats</p><p> - ... then one feat, *optionally*, from the Gaining Hit Points Feats</p><p> - ... then one feat, *optionally*, from the Bardic Feats (if appropriate only)</p><p> - ... then one feat, *optionally*, from the Rage Feats (if appropriate only)</p><p> - ... then one feat, *optionally*, from the Operating at Negative Hit Points Feats</p><p></p><p> - ... then one feat, *optionally*, from the General Combat Feats</p><p> - ... then one feat, *optionally*, from the Defensive Combat Feats</p><p> - ... then one feat, *optionally*, from the Mounted Combat Feats</p><p> - ... then one feat, *optionally*, from the Ranged Combat Feats</p><p> - ... then one feat, *optionally*, from the Two Handed Combat Feats</p><p> - ... then one feat, *optionally*, from the Favored Enemy Feats (if appropriate)</p><p> - ... then one feat, *optionally*, from the Smite Feats (if appropriate)</p><p> - ... then one feat, *optionally*, from the Sneak Attack Feats (if appropriate)</p><p></p><p> - ... then one feat, *optionally*, from the Clerical Feats (if appropriate)</p><p> </p><p> - ... then one feat, *optionally*, from the Spellcasting Feats (if appropriate)</p><p> - ... then one feat, *optionally*, from the Metamagic Feats (if appropriate)</p><p> - ... then one feat, *optionally*, from the Familiar Feats (if appropriate)</p><p> - ... then one feat, *optionally*, from the Magic Item Creation Feats (if appropriate, which is not likely at 1st level)</p><p> - ... then one feat, *optionally*, from the Wild Feats (if appropriate)</p><p> - ... then one feat, *optionally*, from the Shadow Metamagic Feats (if appropriate)</p><p> </p><p> - ... then one feat, *optionally*, from the Shaman Feats (if appropriate, which is not likely)</p><p> - ... then one feat, *optionally*, from the Chaos Magic Feats (if appropriate, which is not likely)</p><p> - ... then one feat, *optionally*, from the Necromancy Feats (if appropriate, which is not likely)</p><p> - ... then one feat, *optionally*, from the Demonology Feats (if appropriate, which is not likely)</p><p></p><p> - ... then one feat, *optionally*, from the General Psionic Feats (if appropriate)</p><p> - ... then one feat, *optionally*, from the Psionic Combat Feats (if appropriate)</p><p> - ... then one feat, *optionally*, from the Psionic Item Creation Feats (if appropriate, which is not likely at 1st level)</p><p> - ... then one feat, *optionally*, from the Metapsionic Feats (if appropriate)</p><p></p><p> - ... then one feat, *optionally*, from the Exalted Feats (if appropriate)</p><p> - ... then one feat, *optionally*, from the Vile Feats (if appropriate)</p><p> - ... then one feat, *optionally*, from the Unusual Feats (if appropriate)</p><p></p><p> The player, if he or she has not selected 22 feats by now (there are more than 22 categories to choose from here, by far), must now go and select another General and Social Feat, and optionally a Fame and Reputation Feat.</p><p> The player can then proceed down the categories of feats again, and may choose one (but not more than one) from each category as he passes it.</p><p></p><p> This continues until 22 feats are selected.</p><p></p><p> The point here is to require the player to at least skim over the entire list of feats. And you know what? Feats are tempting to take.</p><p> The player *could* take all of the initiative feats and become the Fastest Gun in the West. Or the player *could* take a massive number of feats in one area.</p><p> But the temptation is going to be there to take feats in many categories. Feats are simply that tempting. Also, when you see how feats from different categories work together synergetically, it encourages a closer reading, more intent study, and thus a greater temptation to spread the feats around.</p><p></p><p> Also, the player is going to appreciate that the Monsters (with access to all these feats, and starting with 22 themselves) are going to have some really nasty capabilities. A through reading of the list will help prepare them for the dangerous world their characters will face in this candy rich environment (yes, candy causes tooth decay, and the Monsters are your dentists.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4731299, member: 2020"] (regards that ungodly colossal list of feats, 110 pages, from Crystalkeep) Since we are talking about so much candy, and min/maxing is going to result in such grandly disastrous results (stomach aches galore ...) why not try something like: Gestalt fighter/wizard (counts as one character level) Feats: Starting 22, 6 per level from 2nd level onward Rules for taking starting feats: - The player must start by selecting one feat from the General Feat List - The player then selects a feat, *optionally*, from the Fame and Reputation Feat List - The player then selects a feat from the Social Feats List - ... then one feat, *optionally*, from the Skills Feats - ... then one feat, *optionally*, from the Armor Proficiency Feats (fighters start with their usual Armor, Shield, and Weapon Feats) - ... then one feat, *optionally*, from the Weapon Proficiency Feats - ... then one feat, *optionally*, from the Initiative Feats - ... then one feat, *optionally*, from the Saving Throw Feats - ... then one feat, *optionally*, from the Gaining Hit Points Feats - ... then one feat, *optionally*, from the Bardic Feats (if appropriate only) - ... then one feat, *optionally*, from the Rage Feats (if appropriate only) - ... then one feat, *optionally*, from the Operating at Negative Hit Points Feats - ... then one feat, *optionally*, from the General Combat Feats - ... then one feat, *optionally*, from the Defensive Combat Feats - ... then one feat, *optionally*, from the Mounted Combat Feats - ... then one feat, *optionally*, from the Ranged Combat Feats - ... then one feat, *optionally*, from the Two Handed Combat Feats - ... then one feat, *optionally*, from the Favored Enemy Feats (if appropriate) - ... then one feat, *optionally*, from the Smite Feats (if appropriate) - ... then one feat, *optionally*, from the Sneak Attack Feats (if appropriate) - ... then one feat, *optionally*, from the Clerical Feats (if appropriate) - ... then one feat, *optionally*, from the Spellcasting Feats (if appropriate) - ... then one feat, *optionally*, from the Metamagic Feats (if appropriate) - ... then one feat, *optionally*, from the Familiar Feats (if appropriate) - ... then one feat, *optionally*, from the Magic Item Creation Feats (if appropriate, which is not likely at 1st level) - ... then one feat, *optionally*, from the Wild Feats (if appropriate) - ... then one feat, *optionally*, from the Shadow Metamagic Feats (if appropriate) - ... then one feat, *optionally*, from the Shaman Feats (if appropriate, which is not likely) - ... then one feat, *optionally*, from the Chaos Magic Feats (if appropriate, which is not likely) - ... then one feat, *optionally*, from the Necromancy Feats (if appropriate, which is not likely) - ... then one feat, *optionally*, from the Demonology Feats (if appropriate, which is not likely) - ... then one feat, *optionally*, from the General Psionic Feats (if appropriate) - ... then one feat, *optionally*, from the Psionic Combat Feats (if appropriate) - ... then one feat, *optionally*, from the Psionic Item Creation Feats (if appropriate, which is not likely at 1st level) - ... then one feat, *optionally*, from the Metapsionic Feats (if appropriate) - ... then one feat, *optionally*, from the Exalted Feats (if appropriate) - ... then one feat, *optionally*, from the Vile Feats (if appropriate) - ... then one feat, *optionally*, from the Unusual Feats (if appropriate) The player, if he or she has not selected 22 feats by now (there are more than 22 categories to choose from here, by far), must now go and select another General and Social Feat, and optionally a Fame and Reputation Feat. The player can then proceed down the categories of feats again, and may choose one (but not more than one) from each category as he passes it. This continues until 22 feats are selected. The point here is to require the player to at least skim over the entire list of feats. And you know what? Feats are tempting to take. The player *could* take all of the initiative feats and become the Fastest Gun in the West. Or the player *could* take a massive number of feats in one area. But the temptation is going to be there to take feats in many categories. Feats are simply that tempting. Also, when you see how feats from different categories work together synergetically, it encourages a closer reading, more intent study, and thus a greater temptation to spread the feats around. Also, the player is going to appreciate that the Monsters (with access to all these feats, and starting with 22 themselves) are going to have some really nasty capabilities. A through reading of the list will help prepare them for the dangerous world their characters will face in this candy rich environment (yes, candy causes tooth decay, and the Monsters are your dentists.) [/QUOTE]
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