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<blockquote data-quote="WalterKovacs" data-source="post: 4765964" data-attributes="member: 63763"><p>If the goal is to change every <em>decade</em> odds are that:</p><p> </p><p>(a) There will be enough of a certain edition that anything remotely similar to it would have a hard time competiting with it ... Paizo didn't throw out all the 3.5 expansions with 3.75, it had to allow reverse compatibility so that it was supplementing 3.5, not replacing it. 4e couldn't do that if it wanted to actually sell.</p><p> </p><p>(b) There will be enough expansions built up to make entry into the game difficult. Even before things like power creep are added, there is going to be a lot of stuff involved that makes it harder to get into the game. A reboot would give a chance to get people back in again with a lower barrier for entry.</p><p> </p><p>(c) Trends change. Sure the Lord of the Rings movies introduced another generation to Tolkien, but with Harry Potter and WoW and such, there are different fantasy books out there that people are being introduced to. 10 years is a long time, in the musical comparison ... rarely does music go over a decade without changing to some degree.</p><p> </p><p>(d) People age, plain and simple. They can't market exclusively or primarily to the people they marketed to 10 years ago, or 20 years ago. It doesn't make sense. Older people are less likely to want to make a change, it's why younger kids and teens are marketted to heavily, to get them before they develop brand loyalty.</p><p> </p><p>In general, nothing is built to last anymore. It's just not a wise idea. Now, if they could get things entirely into ddi (i.e. only subscription based) like WoW, they could actually pick one edition and stick with it forever, because then they would get a constant revenue stream, and just have minor tweaks and expansions constantly. However if you are only getting paid once for the books you put out, you need to make sure you get more out of the book than you put into it.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4765964, member: 63763"] If the goal is to change every [i]decade[/i] odds are that: (a) There will be enough of a certain edition that anything remotely similar to it would have a hard time competiting with it ... Paizo didn't throw out all the 3.5 expansions with 3.75, it had to allow reverse compatibility so that it was supplementing 3.5, not replacing it. 4e couldn't do that if it wanted to actually sell. (b) There will be enough expansions built up to make entry into the game difficult. Even before things like power creep are added, there is going to be a lot of stuff involved that makes it harder to get into the game. A reboot would give a chance to get people back in again with a lower barrier for entry. (c) Trends change. Sure the Lord of the Rings movies introduced another generation to Tolkien, but with Harry Potter and WoW and such, there are different fantasy books out there that people are being introduced to. 10 years is a long time, in the musical comparison ... rarely does music go over a decade without changing to some degree. (d) People age, plain and simple. They can't market exclusively or primarily to the people they marketed to 10 years ago, or 20 years ago. It doesn't make sense. Older people are less likely to want to make a change, it's why younger kids and teens are marketted to heavily, to get them before they develop brand loyalty. In general, nothing is built to last anymore. It's just not a wise idea. Now, if they could get things entirely into ddi (i.e. only subscription based) like WoW, they could actually pick one edition and stick with it forever, because then they would get a constant revenue stream, and just have minor tweaks and expansions constantly. However if you are only getting paid once for the books you put out, you need to make sure you get more out of the book than you put into it. [/QUOTE]
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