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General Tabletop Discussion
D&D Older Editions
My plans for a 4E revamp
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<blockquote data-quote="Xeviat" data-source="post: 7924244" data-attributes="member: 57494"><p>I think designing role features for subclass is easier than designing whole suites of powers. It's an issue I have with 4E design, actually. Defender, striker, and leader relied a lot on their class's role ability, while controller roles were baked into their powers. This meant a striker picking up controller spells, through multiclassing or just later power design, made it feel like controllers were undefined to me.</p><p></p><p>So, for instance, paladins could be strikers or defenders easily, with different effects on their Divine Challenge ability. I could even see a leader version. Yes, this does mean someone could have a primary class defender ability and then pick up more leader oriented spells/powers, but that's where we get into the variety of certain characters having a primary role and a secondary role they can lean in to.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7924244, member: 57494"] I think designing role features for subclass is easier than designing whole suites of powers. It's an issue I have with 4E design, actually. Defender, striker, and leader relied a lot on their class's role ability, while controller roles were baked into their powers. This meant a striker picking up controller spells, through multiclassing or just later power design, made it feel like controllers were undefined to me. So, for instance, paladins could be strikers or defenders easily, with different effects on their Divine Challenge ability. I could even see a leader version. Yes, this does mean someone could have a primary class defender ability and then pick up more leader oriented spells/powers, but that's where we get into the variety of certain characters having a primary role and a secondary role they can lean in to. [/QUOTE]
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