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<blockquote data-quote="Minigiant" data-source="post: 7925276" data-attributes="member: 63508"><p>I see power sources as just a grouping of "powers" that vaguely has a theme. They had a vague theme in PHB1 but once Primal came in it got muddled until it a bit. Ideally, you would create great pools of powers by powersource and let the classes pick fleeing but be swayed by their subclass.</p><p></p><p>So the Fighter would be a pure Martial class, whereas the Barbarian would be Martial/Primal. Then subclass would nudge you to which powers you take.</p><p></p><ul> <li data-xf-list-type="ul">Fighter- Martial Class<ul> <li data-xf-list-type="ul">Gladiator- Striker (Arena Strike)</li> <li data-xf-list-type="ul">Hero- (Hero Challenge}</li> <li data-xf-list-type="ul">Knight- Defender (Knightly Challenge}</li> <li data-xf-list-type="ul">Marksman -Striker (Sniper's Strike)</li> <li data-xf-list-type="ul">Slayer- Striker (Power Strike)</li> <li data-xf-list-type="ul">Warlord- Leader (Inspiring Word)</li> <li data-xf-list-type="ul">Weaponmaster- Defender (Combat Challenge)</li> </ul></li> <li data-xf-list-type="ul">Cleric- Divine Class<ul> <li data-xf-list-type="ul">Knowledge Leader (Inventive Word)</li> <li data-xf-list-type="ul">Life- Leader (Word of Life)</li> <li data-xf-list-type="ul">Light -Striker (Radiant Strike)</li> <li data-xf-list-type="ul">Nature Domain- Leader (Nature's Word)</li> <li data-xf-list-type="ul">Protection Domain- Defender (Protector's Challenge)</li> <li data-xf-list-type="ul">Tempest- Striker (Thunderous Strike)</li> <li data-xf-list-type="ul">Trickery Domain- Striker (Tricker's Strike)</li> <li data-xf-list-type="ul">War Domain- Defender (Warpriest's Challenge)</li> </ul></li> <li data-xf-list-type="ul">Ranger- Martial/Skill/Primal Class (At will Exploits, Encounter Tricks, Daily Spells)<ul> <li data-xf-list-type="ul">Bearlord- Defender (Bear Challenge)</li> <li data-xf-list-type="ul">Beastmaster- Defender (Beastmaster's Challenge)</li> <li data-xf-list-type="ul">Falconer- Striker (Raptor Strike)</li> <li data-xf-list-type="ul">Gloomstalker- Striker (Gloom Strike)</li> <li data-xf-list-type="ul">Horizon Walker- Striker (Planar Strike)</li> <li data-xf-list-type="ul">Houndmaster- Striker (Wolf Strike)</li> <li data-xf-list-type="ul">Hunter -Striker (Hunter's Strike)</li> </ul></li> </ul><p></p><p>I still think controllers and strikers should be split into 2 roles. Ranged strikers are Snipers. AOE controllers are blasters.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 7925276, member: 63508"] I see power sources as just a grouping of "powers" that vaguely has a theme. They had a vague theme in PHB1 but once Primal came in it got muddled until it a bit. Ideally, you would create great pools of powers by powersource and let the classes pick fleeing but be swayed by their subclass. So the Fighter would be a pure Martial class, whereas the Barbarian would be Martial/Primal. Then subclass would nudge you to which powers you take. [LIST] [*]Fighter- Martial Class [LIST] [*]Gladiator- Striker (Arena Strike) [*]Hero- (Hero Challenge} [*]Knight- Defender (Knightly Challenge} [*]Marksman -Striker (Sniper's Strike) [*]Slayer- Striker (Power Strike) [*]Warlord- Leader (Inspiring Word) [*]Weaponmaster- Defender (Combat Challenge) [/LIST] [*]Cleric- Divine Class [LIST] [*]Knowledge Leader (Inventive Word) [*]Life- Leader (Word of Life) [*]Light -Striker (Radiant Strike) [*]Nature Domain- Leader (Nature's Word) [*]Protection Domain- Defender (Protector's Challenge) [*]Tempest- Striker (Thunderous Strike) [*]Trickery Domain- Striker (Tricker's Strike) [*]War Domain- Defender (Warpriest's Challenge) [/LIST] [*]Ranger- Martial/Skill/Primal Class (At will Exploits, Encounter Tricks, Daily Spells) [LIST] [*]Bearlord- Defender (Bear Challenge) [*]Beastmaster- Defender (Beastmaster's Challenge) [*]Falconer- Striker (Raptor Strike) [*]Gloomstalker- Striker (Gloom Strike) [*]Horizon Walker- Striker (Planar Strike) [*]Houndmaster- Striker (Wolf Strike) [*]Hunter -Striker (Hunter's Strike) [/LIST] [/LIST] I still think controllers and strikers should be split into 2 roles. Ranged strikers are Snipers. AOE controllers are blasters. [/QUOTE]
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