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My @!@#! Player abusing Feather Fall
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 1984712" data-attributes="member: 23094"><p>Of course, the somatic component for this particular wizard's Fireball spell is actually rolling the sulphur and guano together (can be done in advance), using it to mark a quick arcane rune in the air, and then pointing at the place he'd like the fireball to explode, so the archers don't get to shoot. They're readying for an action that never occurs.</p><p></p><p></p><p></p><p>Unfortunately for the archers, this particular wizard keeps his Fireball components in small glass vials in a bandolier. So they don't get to shoot, either.</p><p></p><p></p><p></p><p>This doesn't work, I don't think, because the game rules do not specify exactly what the Verbal, Somatic, or Material components are - merely that the spell has them. Moreover, recognizing a spell as it is cast *requires* use of the Spellcraft feat, meaning that even if you have the spell currently memorized, you can't recognize your opponent casting the same spell.</p><p></p><p>This leads me to believe that one wizard's Fireball isn't identical to another's - sure, they both do Fire damage, but the way in which the spell is cast differs - sometimes wildly.</p><p></p><p>So, unless your <strong>archers</strong> have some training in recognizing spells (Spellcraft skill) or have a lot of intelligence about this particular wizard (i.e., lots of scouting), then what you're doing is setting up a situation in which the NPCs get to act the way they do because the DM says so, not because of any in-character logic.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 1984712, member: 23094"] Of course, the somatic component for this particular wizard's Fireball spell is actually rolling the sulphur and guano together (can be done in advance), using it to mark a quick arcane rune in the air, and then pointing at the place he'd like the fireball to explode, so the archers don't get to shoot. They're readying for an action that never occurs. Unfortunately for the archers, this particular wizard keeps his Fireball components in small glass vials in a bandolier. So they don't get to shoot, either. This doesn't work, I don't think, because the game rules do not specify exactly what the Verbal, Somatic, or Material components are - merely that the spell has them. Moreover, recognizing a spell as it is cast *requires* use of the Spellcraft feat, meaning that even if you have the spell currently memorized, you can't recognize your opponent casting the same spell. This leads me to believe that one wizard's Fireball isn't identical to another's - sure, they both do Fire damage, but the way in which the spell is cast differs - sometimes wildly. So, unless your [b]archers[/b] have some training in recognizing spells (Spellcraft skill) or have a lot of intelligence about this particular wizard (i.e., lots of scouting), then what you're doing is setting up a situation in which the NPCs get to act the way they do because the DM says so, not because of any in-character logic. [/QUOTE]
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My @!@#! Player abusing Feather Fall
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