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My @!@#! Player abusing Feather Fall
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<blockquote data-quote="tylerthehobo" data-source="post: 1985149" data-attributes="member: 24621"><p>In these examples, I agree with you. But these are clever, standard uses of character abilities. The monk example is strictly tactical, and the mage example is just an experienced, clever use of his/her abilities. But, coming up with your own 0-level spell that is obviously throwing off game balance is another matter entirely. It is not tactical, and since it appears to be used in every encounter, it is not clever after the first few times it's done. Any DM worth his salt would throw a challenging encounter at the PC after it becomes obvious that this is his crutch.</p><p></p><p>I'm probably not being clear. I'll not waste anyone's time with further debate, but I'll close by saying that I believe that the DM should not allow the players to dictate game mechanics. Being a rules lawyer is one thing. Being a rules exploiter is another. Don't let your players boss you around. (And conversely, don't be a meanie who exploits character weaknesses.)</p><p></p><p>Being that I think I just created the word "exploiter" above, I'm obviously tapped out, and will just concede to the general flow of this thread. Good luck!</p></blockquote><p></p>
[QUOTE="tylerthehobo, post: 1985149, member: 24621"] In these examples, I agree with you. But these are clever, standard uses of character abilities. The monk example is strictly tactical, and the mage example is just an experienced, clever use of his/her abilities. But, coming up with your own 0-level spell that is obviously throwing off game balance is another matter entirely. It is not tactical, and since it appears to be used in every encounter, it is not clever after the first few times it's done. Any DM worth his salt would throw a challenging encounter at the PC after it becomes obvious that this is his crutch. I'm probably not being clear. I'll not waste anyone's time with further debate, but I'll close by saying that I believe that the DM should not allow the players to dictate game mechanics. Being a rules lawyer is one thing. Being a rules exploiter is another. Don't let your players boss you around. (And conversely, don't be a meanie who exploits character weaknesses.) Being that I think I just created the word "exploiter" above, I'm obviously tapped out, and will just concede to the general flow of this thread. Good luck! [/QUOTE]
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My @!@#! Player abusing Feather Fall
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