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My @!@#! Player abusing Feather Fall
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<blockquote data-quote="RuminDange" data-source="post: 1985591" data-attributes="member: 5412"><p>I agree with the thought that if they use the same tactic over and over or become overly reliant on anything then yeah they should be forced at some point to get creative or suffer as the world around them adapts to thier style.</p><p></p><p>I too have been gaming for 20 odd years, and many times have done just that. But who stops the DM from using the same tactic over and over again the sucks the fun out of the game for the spellcasting player? </p><p></p><p>Side note: IMC</p><p><span style="font-size: 9px">I recently sent an character on a quest (epic level Ranger/Sorcerer/Arcane Archer character level overall around 30) for his deity and one of the requirements of the quest was he couldn't take any of his belongings (magical gear etc) with him. He had to purchase normal equipment. He was too reliant on his magical toys. He was allowed to take one other creature with him, but only one. He choose his cohort and left his familiar behind. He quickly learned that he didn't need all the other stuff and has handled the quest to this point very well.</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1985591, member: 5412"] I agree with the thought that if they use the same tactic over and over or become overly reliant on anything then yeah they should be forced at some point to get creative or suffer as the world around them adapts to thier style. I too have been gaming for 20 odd years, and many times have done just that. But who stops the DM from using the same tactic over and over again the sucks the fun out of the game for the spellcasting player? Side note: IMC [SIZE=1]I recently sent an character on a quest (epic level Ranger/Sorcerer/Arcane Archer character level overall around 30) for his deity and one of the requirements of the quest was he couldn't take any of his belongings (magical gear etc) with him. He had to purchase normal equipment. He was too reliant on his magical toys. He was allowed to take one other creature with him, but only one. He choose his cohort and left his familiar behind. He quickly learned that he didn't need all the other stuff and has handled the quest to this point very well.[/SIZE] :D RD [/QUOTE]
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My @!@#! Player abusing Feather Fall
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