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My @!@#! Player abusing Feather Fall
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1985597" data-attributes="member: 16936"><p>Oh, so you'd eliminate the whole purpose of readied actions to interrupt spellcasting in the first place, huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p><strong>BROKEN ARROWS</strong></p><p><em>A Cautionary Tale</em></p><p></p><p>At last, the combat is joined! Al the Archer rolls for initiative and gets a whopping 23. He takes aim at Wally the Wizard (whose initiative roll was a measly 9).</p><p></p><p>The rest of his party screams, "NO, AL! WAIT UNTIL HE STARTS CASTING!"</p><p></p><p>Al smirks. "I don't have to," he says. "Doctor Shaft's given me the ability to hit him whenever I feel like hitting him this round, and the damage I do will interrupt any spell he casts. Which is good, 'cause I think his pal Frank the Fighter is going to be charging into melee with me on initiative count 18, and that would have totally hosed me if I had to wait until Wally finally goes on initiative count 9 to interrupt the spell. This way, I can take my shot and move away before Frank does anything, and <em>still</em> keep Wally from getting his spell off! Thanks, Doctor Shaft!"</p><p></p><p>Wally the Wizard grits his teeth and shakes his fist at the heavens (a free action). "Damn that Doctor Shaft and his off-the-cuff rules changes! I see where the 'SHAFT' part of his name came from now!"</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>--</p><p>another way of saying "i don't think i'd do that if i were you"</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1985597, member: 16936"] Oh, so you'd eliminate the whole purpose of readied actions to interrupt spellcasting in the first place, huh? ;) [b]BROKEN ARROWS[/b] [i]A Cautionary Tale[/i] At last, the combat is joined! Al the Archer rolls for initiative and gets a whopping 23. He takes aim at Wally the Wizard (whose initiative roll was a measly 9). The rest of his party screams, "NO, AL! WAIT UNTIL HE STARTS CASTING!" Al smirks. "I don't have to," he says. "Doctor Shaft's given me the ability to hit him whenever I feel like hitting him this round, and the damage I do will interrupt any spell he casts. Which is good, 'cause I think his pal Frank the Fighter is going to be charging into melee with me on initiative count 18, and that would have totally hosed me if I had to wait until Wally finally goes on initiative count 9 to interrupt the spell. This way, I can take my shot and move away before Frank does anything, and [i]still[/i] keep Wally from getting his spell off! Thanks, Doctor Shaft!" Wally the Wizard grits his teeth and shakes his fist at the heavens (a free action). "Damn that Doctor Shaft and his off-the-cuff rules changes! I see where the 'SHAFT' part of his name came from now!" ;) -- another way of saying "i don't think i'd do that if i were you" ryan [/QUOTE]
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