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My @!@#! Player abusing Feather Fall
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1986076" data-attributes="member: 3146"><p>Now you're being silly. Neither the spell nor the tactic makes the character immune to disruption by readied actions. (And it certainly doesn't need to be combined with mirror image and protection from arrows--if protection from arrows works at all, it's sufficient by itself, and combined with mirror image any kind of fakery would be superfluous).</p><p></p><p>What it does do is enable the character to fake out opponents without spellcraft and with basic readied actions. There's a big difference there. The wizard who is waiting to disrupt a spell "worth disrupting" with his magic missile spell will still disrupt the spell in the caster uses this tactic. If the archers figure out "hey, I don't know what he's casting, but that little spell thing he does doesn't seem to do anything and I'm not hitting him in time to disrupt it; I think I'll wait for a standard action or greater spell next time," it won't work.</p><p></p><p>Similarly, taking a movent or miscellaneous AoO in order to get a spell off without risk of disruption does not render a character immune to disruption by AoOs. (As the character will find out if he tries it on a foe with combat reflexes or a similar special ability). </p><p></p><p>For that matter, AoOs and readied actions to disrupt spells could just as easily be viewed as cheap loopholes in the rules that enable characters with "just a bow" or "just a club" to negate entire categories of mechanics: spells and spell like abilities.</p><p></p><p>Half of your rhetoric here seems to maintain that any strategy that gives the players a way to neutralize obvious tactics is a loophole in the rules. They're not and you know it. I say you know it because the other half of your rhetoric says "well, OK, it's actually fine as a tactic, but it should use a higher level spell slot." IME, OTOH, low-mid level wizards have few enough slots that using a first or second level spell for this purpose is just fine balance-wise. It's one fewer magic missile or ray of enfeeblement he'll be throwing. For high level wizards, using the quickened/swift spell action is a sufficient cost in itself. That's a round where he won't be casting a quickened ray of enfeeblement, assay resistance, quickened scorching ray, etc. or using a metamagic rod of quickening to unleash a quickened chain lightning.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1986076, member: 3146"] Now you're being silly. Neither the spell nor the tactic makes the character immune to disruption by readied actions. (And it certainly doesn't need to be combined with mirror image and protection from arrows--if protection from arrows works at all, it's sufficient by itself, and combined with mirror image any kind of fakery would be superfluous). What it does do is enable the character to fake out opponents without spellcraft and with basic readied actions. There's a big difference there. The wizard who is waiting to disrupt a spell "worth disrupting" with his magic missile spell will still disrupt the spell in the caster uses this tactic. If the archers figure out "hey, I don't know what he's casting, but that little spell thing he does doesn't seem to do anything and I'm not hitting him in time to disrupt it; I think I'll wait for a standard action or greater spell next time," it won't work. Similarly, taking a movent or miscellaneous AoO in order to get a spell off without risk of disruption does not render a character immune to disruption by AoOs. (As the character will find out if he tries it on a foe with combat reflexes or a similar special ability). For that matter, AoOs and readied actions to disrupt spells could just as easily be viewed as cheap loopholes in the rules that enable characters with "just a bow" or "just a club" to negate entire categories of mechanics: spells and spell like abilities. Half of your rhetoric here seems to maintain that any strategy that gives the players a way to neutralize obvious tactics is a loophole in the rules. They're not and you know it. I say you know it because the other half of your rhetoric says "well, OK, it's actually fine as a tactic, but it should use a higher level spell slot." IME, OTOH, low-mid level wizards have few enough slots that using a first or second level spell for this purpose is just fine balance-wise. It's one fewer magic missile or ray of enfeeblement he'll be throwing. For high level wizards, using the quickened/swift spell action is a sufficient cost in itself. That's a round where he won't be casting a quickened ray of enfeeblement, assay resistance, quickened scorching ray, etc. or using a metamagic rod of quickening to unleash a quickened chain lightning. [/QUOTE]
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My @!@#! Player abusing Feather Fall
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