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My @!@#! Player abusing Feather Fall
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<blockquote data-quote="sullivan" data-source="post: 1987985" data-attributes="member: 28152"><p>Please forgive me if this has been mentioned already, but I don't have the desire, nor even the stomach to wade through a couple of pages of posts about this. Frankly I would rather metaphorically gouge out my eyes than tranverse a sea of complaints of metagaming that don't really work towards solving the situtation.</p><p> </p><p>"two" could just make the problem go away by not crutching so hard on a given game mechanic. It would seem that the player in question, and frankly the character, would seem to be doing what they are in direct response to how the GM is running the NPCs. So if the NPCs don't put so much emphasis on readying and keying on spellcasters (how they determine who is the spellcaster of course is an interesting question, at least until the PCs start casting).</p><p> </p><p>Another thing that is possible is that the spell in question get moved from 0 level up to somewhere near 4th level where it belongs. Featherfall is where it is for two specific reasons, which are really only one: "legacy". For Featherfall to be functional in game mechanics it needs to be fast. Pre-3ed it was an oddity of a spell. Then 3e came along with Quicken metamagic. Because of this I suggest that Featherfall is a very poor benchmark for gauging level slotting of Quickened spells. Given that Quicken normally moves a spell up 4 levels. So this is a relatively low powered effects spell, so maybe you could argue it is only 3rd level. But I'd be hard pressed to lower it past there.</p><p> </p><p>Now the PC will be burning a 3rd level spell to produce the same effect. If two can't live with that, then I suggest two might just be crying sour grapes over being outsmarted by a [immature?] player.</p><p> </p><p>To adjust the spell level midstream two is going to have to swallow a bit of pride and humbly admit to making a mistake in originally assigning the level to the spell during design. There will be a small shattering of disbelief, but if two is in fact the mature one here (implied by labeling the player immature) he'll have to lead the way and smooth it through.</p><p> </p><p>EDIT: P.S. The best solution in my mind is for both of these to be done. That two eases up on the use of readying and that the spell level be adjusted to where it likely should have been to start with.</p></blockquote><p></p>
[QUOTE="sullivan, post: 1987985, member: 28152"] Please forgive me if this has been mentioned already, but I don't have the desire, nor even the stomach to wade through a couple of pages of posts about this. Frankly I would rather metaphorically gouge out my eyes than tranverse a sea of complaints of metagaming that don't really work towards solving the situtation. "two" could just make the problem go away by not crutching so hard on a given game mechanic. It would seem that the player in question, and frankly the character, would seem to be doing what they are in direct response to how the GM is running the NPCs. So if the NPCs don't put so much emphasis on readying and keying on spellcasters (how they determine who is the spellcaster of course is an interesting question, at least until the PCs start casting). Another thing that is possible is that the spell in question get moved from 0 level up to somewhere near 4th level where it belongs. Featherfall is where it is for two specific reasons, which are really only one: "legacy". For Featherfall to be functional in game mechanics it needs to be fast. Pre-3ed it was an oddity of a spell. Then 3e came along with Quicken metamagic. Because of this I suggest that Featherfall is a very poor benchmark for gauging level slotting of Quickened spells. Given that Quicken normally moves a spell up 4 levels. So this is a relatively low powered effects spell, so maybe you could argue it is only 3rd level. But I'd be hard pressed to lower it past there. Now the PC will be burning a 3rd level spell to produce the same effect. If two can't live with that, then I suggest two might just be crying sour grapes over being outsmarted by a [immature?] player. To adjust the spell level midstream two is going to have to swallow a bit of pride and humbly admit to making a mistake in originally assigning the level to the spell during design. There will be a small shattering of disbelief, but if two is in fact the mature one here (implied by labeling the player immature) he'll have to lead the way and smooth it through. EDIT: P.S. The best solution in my mind is for both of these to be done. That two eases up on the use of readying and that the spell level be adjusted to where it likely should have been to start with. [/QUOTE]
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My @!@#! Player abusing Feather Fall
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