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My @!@#! Player abusing Feather Fall
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<blockquote data-quote="BSF" data-source="post: 1988616" data-attributes="member: 13098"><p>Wow, what a thread.</p><p></p><p>The spell in question was mis-leveled. Cantrips should never be free actions. Quickened spells cannot be interrupted with readied actions and they don't draw AOO's either. Altamont Ravenard already quoted the relevant section from the SRD way back on the first page. Even if I allowed quicked actions to be interrupted by readied actions, I still wouldn't have a problem with this. I would even reward it by allowing it to work against many dumb mooks. Why not? It's kinda fun. (I will taunt you a second time.) There are plenty of ways for commoners to sometimes disrupt spells. Grappling works fine. I readily admit that there is a certain amount of appeal in commoner mooks hanging back trying to ready to disrupt, but it isn't realistic past a certain point. They might try the tactic, but they will still die a quick death. For me, the key is that the tactic will work often. But sooner or later, it won't. Maybe the PC draws fire but ends up with a crit instead of a normal hit. Oops. Maybe the sniper isn't a mook but is an arcane archer. Sure, in that case the arcane archer would be much better off going full attack on the spellcaster. But maybe the arcance archer is working for the BBEG and his instructions are "ready an attack on anyone that tries to interrupt my soliloquy." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The point is that this tactic is hardly foolproof. It's a nifty idea. </p><p></p><p>But the fact of the matter is that it doesn't work. Quickened actions cannto be interrupted like that. Explain to the player that both of you have been playing it wrong.</p></blockquote><p></p>
[QUOTE="BSF, post: 1988616, member: 13098"] Wow, what a thread. The spell in question was mis-leveled. Cantrips should never be free actions. Quickened spells cannot be interrupted with readied actions and they don't draw AOO's either. Altamont Ravenard already quoted the relevant section from the SRD way back on the first page. Even if I allowed quicked actions to be interrupted by readied actions, I still wouldn't have a problem with this. I would even reward it by allowing it to work against many dumb mooks. Why not? It's kinda fun. (I will taunt you a second time.) There are plenty of ways for commoners to sometimes disrupt spells. Grappling works fine. I readily admit that there is a certain amount of appeal in commoner mooks hanging back trying to ready to disrupt, but it isn't realistic past a certain point. They might try the tactic, but they will still die a quick death. For me, the key is that the tactic will work often. But sooner or later, it won't. Maybe the PC draws fire but ends up with a crit instead of a normal hit. Oops. Maybe the sniper isn't a mook but is an arcane archer. Sure, in that case the arcane archer would be much better off going full attack on the spellcaster. But maybe the arcance archer is working for the BBEG and his instructions are "ready an attack on anyone that tries to interrupt my soliloquy." ;) The point is that this tactic is hardly foolproof. It's a nifty idea. But the fact of the matter is that it doesn't work. Quickened actions cannto be interrupted like that. Explain to the player that both of you have been playing it wrong. [/QUOTE]
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