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My @!@#! Player abusing Feather Fall
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<blockquote data-quote="Jeff Wilder" data-source="post: 1988988" data-attributes="member: 5122"><p>Technically, he's not retrieving a spell component. He's retrieving a stored item. D&D is a results-oriented system; it allows the free retrieval of spell components as part of casting a spell (because otherwise playing a spellcaster would suck), but it doesn't allow the free retrieval of stored items just because they're similar (or even identical) to spell components.</p><p></p><p></p><p>One of the most prominent rules governing free actions is that the DM can limit the number of them a player takes in a round.</p><p></p><p>Personally, I think the player's tactic is valid and not at all metagaming. If a wizard is aware that opponents often wait to attack him until he's in the midst of spellcasting, it's entirely IC that he would develop a counter to the tactic. (I also think that the "moving to provoke AoOs so I can cast safely" tactic is completely valid. I could easily justify the tactic in a writeup from an IC perspective.)</p><p></p><p>That said, there are potential counters to the counter, most of which have been mentioned. I'll add one I haven't seen yet (though I haven't finished the thread): Sense Motive. The wizard is obviously doing something hinky; it's reasonable that his intention to "spell feint" might be read in his body language. I'd personally allow the archers a Sense Motive + BAB roll to catch that. Since it's not a bluff on the wizard's part (he <em>is</em> casting a spell), I'd just use something similar to the "Hunch" rule, with a DC of 25 (or even 30) instead of 20 to reflect the lack of time involved.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1988988, member: 5122"] Technically, he's not retrieving a spell component. He's retrieving a stored item. D&D is a results-oriented system; it allows the free retrieval of spell components as part of casting a spell (because otherwise playing a spellcaster would suck), but it doesn't allow the free retrieval of stored items just because they're similar (or even identical) to spell components. One of the most prominent rules governing free actions is that the DM can limit the number of them a player takes in a round. Personally, I think the player's tactic is valid and not at all metagaming. If a wizard is aware that opponents often wait to attack him until he's in the midst of spellcasting, it's entirely IC that he would develop a counter to the tactic. (I also think that the "moving to provoke AoOs so I can cast safely" tactic is completely valid. I could easily justify the tactic in a writeup from an IC perspective.) That said, there are potential counters to the counter, most of which have been mentioned. I'll add one I haven't seen yet (though I haven't finished the thread): Sense Motive. The wizard is obviously doing something hinky; it's reasonable that his intention to "spell feint" might be read in his body language. I'd personally allow the archers a Sense Motive + BAB roll to catch that. Since it's not a bluff on the wizard's part (he [i]is[/i] casting a spell), I'd just use something similar to the "Hunch" rule, with a DC of 25 (or even 30) instead of 20 to reflect the lack of time involved. [/QUOTE]
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My @!@#! Player abusing Feather Fall
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