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My @!@#! Player abusing Feather Fall
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<blockquote data-quote="sullivan" data-source="post: 1990250" data-attributes="member: 28152"><p>There are indeed different sources of stess. What source would it come from for a Quickened spell. Hmmm. I guess it must be something pretty intense since, you know, just a momment of it could cause you to drop dead. It likely doesn't have much to do with heavy backpacks or walking.</p><p> </p><p>Yup, you've completely dropped off your rocker. It would help explain why you seem to have missed the first few strikes against you, but hey who's counting? Oh ya, you. Anyway, let's go back to Strike One K.D.:</p><p> </p><p> </p><p> </p><p>You are quoting from a <strong>summary</strong> in a section that deals with selecting and understanding a skill that is used for a number of different catagories of actions, on specialization of a sub-type is the outcome from what we want to know about. So doesn't it make sense to go to the section where the root cause of going to the skill lies? A much longer section specific to spells that goes into much more detail about the different senarios that create or can create a possible disruption?</p><p></p><p></p><p> </p><p> </p><p>But there is no ambiguity between the sections. There is only ambiguity in the section you choose. When put both together as a whole the puzzle is solved. Both can be held true for one, and only one choice (barring an error on the authors part).</p><p></p><p></p><p></p><p> </p><p>If they try to perform sky diving by reaching or nearing terminal velocity and then timing the casting so they float the last 60 feat, thus being in the equivalent of a 200 mph. Well yes I suppose that should incure a Con check since it is the equivalent to weather, even without percepitaton or dust specified in the SRD. However short of that, well we are getting into subject rather than the objective area of the rules, aren't we? Perhaps we need to get back to the objective rules that we were discussing.</p></blockquote><p></p>
[QUOTE="sullivan, post: 1990250, member: 28152"] There are indeed different sources of stess. What source would it come from for a Quickened spell. Hmmm. I guess it must be something pretty intense since, you know, just a momment of it could cause you to drop dead. It likely doesn't have much to do with heavy backpacks or walking. Yup, you've completely dropped off your rocker. It would help explain why you seem to have missed the first few strikes against you, but hey who's counting? Oh ya, you. Anyway, let's go back to Strike One K.D.: You are quoting from a [b]summary[/b] in a section that deals with selecting and understanding a skill that is used for a number of different catagories of actions, on specialization of a sub-type is the outcome from what we want to know about. So doesn't it make sense to go to the section where the root cause of going to the skill lies? A much longer section specific to spells that goes into much more detail about the different senarios that create or can create a possible disruption? But there is no ambiguity between the sections. There is only ambiguity in the section you choose. When put both together as a whole the puzzle is solved. Both can be held true for one, and only one choice (barring an error on the authors part). If they try to perform sky diving by reaching or nearing terminal velocity and then timing the casting so they float the last 60 feat, thus being in the equivalent of a 200 mph. Well yes I suppose that should incure a Con check since it is the equivalent to weather, even without percepitaton or dust specified in the SRD. However short of that, well we are getting into subject rather than the objective area of the rules, aren't we? Perhaps we need to get back to the objective rules that we were discussing. [/QUOTE]
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My @!@#! Player abusing Feather Fall
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