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My @!@#! Player abusing Feather Fall
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<blockquote data-quote="Shadowdweller" data-source="post: 1996950" data-attributes="member: 14563"><p>You must admit, however, that regardless of whatever experience you may have in roleplaying games YOU are NOT a person who has devoted YEARS of study to combat in a magical world. A warrior in a D&D has. And likely has hundreds (if not more) of years of background 'lore' to draw from in training to be a warrior. Yet you find it unpalatable that they (that is, such people were they to exist) might have developed tricks that you might not have heard of?</p><p></p><p>Or perhaps you are one of those people who claim they could come up with even half of the actual, real-life medieval siege and warfare tricks merely by pretending to be a knight in shining armor for a little while?</p><p></p><p>Meh, sorry if that came out a bit negative. In my opinion, if it's a successful tactic, chances are that someone will discover it at some point. Despite the fact that we seem to assume that adventurers are actually considerably less intelligent than ourselves. As for: It doesn't actually have to be something that's that complicated in PRACTICE. A round is six seconds...that's a considerable amount of time for action and reaction. What's the actual difference in time between a free-action spell and a standard action spell, anyhow? Typical mook thinks "Count one-one thousand...if still casting let go."</p><p></p><p>We, as DMs and players, are trying to APPROXIMATE expertise and experience on the part of the characters and foes. I'm sorry, but I just can't see that as metagaming.</p></blockquote><p></p>
[QUOTE="Shadowdweller, post: 1996950, member: 14563"] You must admit, however, that regardless of whatever experience you may have in roleplaying games YOU are NOT a person who has devoted YEARS of study to combat in a magical world. A warrior in a D&D has. And likely has hundreds (if not more) of years of background 'lore' to draw from in training to be a warrior. Yet you find it unpalatable that they (that is, such people were they to exist) might have developed tricks that you might not have heard of? Or perhaps you are one of those people who claim they could come up with even half of the actual, real-life medieval siege and warfare tricks merely by pretending to be a knight in shining armor for a little while? Meh, sorry if that came out a bit negative. In my opinion, if it's a successful tactic, chances are that someone will discover it at some point. Despite the fact that we seem to assume that adventurers are actually considerably less intelligent than ourselves. As for: It doesn't actually have to be something that's that complicated in PRACTICE. A round is six seconds...that's a considerable amount of time for action and reaction. What's the actual difference in time between a free-action spell and a standard action spell, anyhow? Typical mook thinks "Count one-one thousand...if still casting let go." We, as DMs and players, are trying to APPROXIMATE expertise and experience on the part of the characters and foes. I'm sorry, but I just can't see that as metagaming. [/QUOTE]
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My @!@#! Player abusing Feather Fall
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