Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My @!@#! Player abusing Feather Fall
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="two" data-source="post: 2000662" data-attributes="member: 9002"><p><strong>hm...</strong></p><p></p><p></p><p></p><p>I don't think this works for a number of reasons, some rules-based, some tactical.</p><p></p><p>1) If you ready a silence, and the Wizard20 pops off a quickened Globe of Invulnerbility (lesser), it fails. The silence spell is cast (triggered and resolved) before the quickened spell. It's the central feature of the readied action. So what you end up with is a Wizard20 trying to cast a quickened globe of invul. (lesser) in a silenced area -- illegal. It does require a vocal component; quickening does not remove this requirement, unless I've missed a rule. Ergo -- the quickened globe fails. The Wizard CAN then move out of the Silence radius and cast, if he's got room to do so -- there is a benefit to the strategy. But he's blown an 8th level slot, and the other guy just used a 2nd level spell. [I know it's illogical that a standard spell is "cast" before the quickened spell, but it's in the rules. You can justify it by saying the Silence spell was 99% cast, just a last word comlpeted it after the trigger -- or something. ] Now a quickened, silenced lesser globe of invulnerbility -- that would work. Lousy 9th level spell, however.</p><p></p><p>2) It's cheap to heighten a silence spell to overcome a globe of minor or not-so-minor invulnerbility. A heightened (to 5th) silence ain't fun. A heightened silence (to 4th) punches right through the globe of invis. (lesser). In this case you are trading a 4th level spell for the quickened glob of I(L); 4th level vs. 8th level. Any day of the week.</p><p></p><p>If you are going against a Wizard20, I'll assume you can figure out a way to heighten silence to 4th or 5th. </p><p></p><p>3) A contingency globe of invulnerbility (lesser or not-so-lesser) is one heck of a use of spell slots in order to get around a 2nd level spell. Tactically, if you force an enemy to do this, it's a good trade off. Just hit him with a heightened silence (5th level) and you still end up way ahead (contigency = 6th level, after all).</p><p></p><p>But this probably has a WHOLE lot more to do with the fact that silence is too powerful.</p><p></p><p>Even if you don't heighten silence, you give enemies fits and require them to burn spells as a countermeasure in advance (or memorize odd and not-great spells, like a quickened Globe of I). </p><p></p><p>Readied "silence" spell. The wizard-killer's best friend (right after a heavy pick critical, that is).</p></blockquote><p></p>
[QUOTE="two, post: 2000662, member: 9002"] [b]hm...[/b] I don't think this works for a number of reasons, some rules-based, some tactical. 1) If you ready a silence, and the Wizard20 pops off a quickened Globe of Invulnerbility (lesser), it fails. The silence spell is cast (triggered and resolved) before the quickened spell. It's the central feature of the readied action. So what you end up with is a Wizard20 trying to cast a quickened globe of invul. (lesser) in a silenced area -- illegal. It does require a vocal component; quickening does not remove this requirement, unless I've missed a rule. Ergo -- the quickened globe fails. The Wizard CAN then move out of the Silence radius and cast, if he's got room to do so -- there is a benefit to the strategy. But he's blown an 8th level slot, and the other guy just used a 2nd level spell. [I know it's illogical that a standard spell is "cast" before the quickened spell, but it's in the rules. You can justify it by saying the Silence spell was 99% cast, just a last word comlpeted it after the trigger -- or something. ] Now a quickened, silenced lesser globe of invulnerbility -- that would work. Lousy 9th level spell, however. 2) It's cheap to heighten a silence spell to overcome a globe of minor or not-so-minor invulnerbility. A heightened (to 5th) silence ain't fun. A heightened silence (to 4th) punches right through the globe of invis. (lesser). In this case you are trading a 4th level spell for the quickened glob of I(L); 4th level vs. 8th level. Any day of the week. If you are going against a Wizard20, I'll assume you can figure out a way to heighten silence to 4th or 5th. 3) A contingency globe of invulnerbility (lesser or not-so-lesser) is one heck of a use of spell slots in order to get around a 2nd level spell. Tactically, if you force an enemy to do this, it's a good trade off. Just hit him with a heightened silence (5th level) and you still end up way ahead (contigency = 6th level, after all). But this probably has a WHOLE lot more to do with the fact that silence is too powerful. Even if you don't heighten silence, you give enemies fits and require them to burn spells as a countermeasure in advance (or memorize odd and not-great spells, like a quickened Globe of I). Readied "silence" spell. The wizard-killer's best friend (right after a heavy pick critical, that is). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My @!@#! Player abusing Feather Fall
Top