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My player is driving me crazy!
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<blockquote data-quote="Percivellian" data-source="post: 2581158" data-attributes="member: 27824"><p>How long has she been roleplaying?</p><p></p><p>I've frequently noticed identical or very similar behaviours among new roleplayers (and to a lesser extent, more experienced ones where no one ever explained the problems with the behaviours). The game is very engaging, and due to a lack of familiarity/understanding of the overall concept of In-Character vs. Out-of-character, and a <em>game</em> environment, players are sometimes over-engaged.</p><p></p><p>I've found that, sometimes, spending time with people who have this difficulty outside of a game setting (that is, doing things completely unrelated to the game) helps them differentiate between emotional experiences with the real people <em>playing</em> the game, and the emotional experiences they have during gaming sessions. Also, a great feature that our regular DM made sure to include in all our sessions for the past few years has been the "Post-Game Notes Session" where you all retire to more comfortable seats and objectively discuss the gaming session. Not only does this help to streamline your gaming and get an idea for what everyone is thinking, it also gives people an opportunity to be themselves for a period on gaming night, hopefully making more distinct the 'game' and 'real-life' spheres.</p><p></p><p>Beyond all that, the basic concepts of In-character and Out-of-character, roleplaying, storytelling/collective story-building, etc. should all be communicated clearly and calmly to any and all players who don't seem to grasp them fully. Usually it turns out pretty well. It's sort of like explaining the rules to any game. There are certain things you must be able to do to keep everything enjoyable for everyone, including yourself.</p><p></p><p>Only very rarely have I encountered people who could just not wrap their minds around these concepts, and they are the kind of people I feel should not be gaming, because it becomes unhealthy for them, and unenjoyable for the people around them, simply because the over-involvement causes it to no longer be a game at all. At that point, people should ideally recognize that roleplaying isn't for them at this particular point in time, and try to fill their time with something more productive.</p></blockquote><p></p>
[QUOTE="Percivellian, post: 2581158, member: 27824"] How long has she been roleplaying? I've frequently noticed identical or very similar behaviours among new roleplayers (and to a lesser extent, more experienced ones where no one ever explained the problems with the behaviours). The game is very engaging, and due to a lack of familiarity/understanding of the overall concept of In-Character vs. Out-of-character, and a [i]game[/i] environment, players are sometimes over-engaged. I've found that, sometimes, spending time with people who have this difficulty outside of a game setting (that is, doing things completely unrelated to the game) helps them differentiate between emotional experiences with the real people [i]playing[/i] the game, and the emotional experiences they have during gaming sessions. Also, a great feature that our regular DM made sure to include in all our sessions for the past few years has been the "Post-Game Notes Session" where you all retire to more comfortable seats and objectively discuss the gaming session. Not only does this help to streamline your gaming and get an idea for what everyone is thinking, it also gives people an opportunity to be themselves for a period on gaming night, hopefully making more distinct the 'game' and 'real-life' spheres. Beyond all that, the basic concepts of In-character and Out-of-character, roleplaying, storytelling/collective story-building, etc. should all be communicated clearly and calmly to any and all players who don't seem to grasp them fully. Usually it turns out pretty well. It's sort of like explaining the rules to any game. There are certain things you must be able to do to keep everything enjoyable for everyone, including yourself. Only very rarely have I encountered people who could just not wrap their minds around these concepts, and they are the kind of people I feel should not be gaming, because it becomes unhealthy for them, and unenjoyable for the people around them, simply because the over-involvement causes it to no longer be a game at all. At that point, people should ideally recognize that roleplaying isn't for them at this particular point in time, and try to fill their time with something more productive. [/QUOTE]
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