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My player is going to hate his cohort...
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<blockquote data-quote="Agent Oracle" data-source="post: 2959713" data-attributes="member: 40076"><p>Ugh, the trigger switch is overplayed. An old GM of mine had an NPC who was a schizophrenic sociopath / pacifist. His trigger that turned him from "turn the other cheek" to "slice their face off" was (dah-de-dah!) violence. The Players wound up just putting him in manacles for... pretty much as long as we had him.</p><p></p><p>I suggest that you go out and find "The Three faces of Eve". That was a girl who would mess with your head. The movie is based on the book "I'm Eve", which was the autobiography (ies?) of a genuine sufferer of schizophrenia.</p><p></p><p>If you want to make it really mechanical, make a chart. Give her... say, a 5% chance of changing personalities. 5% chance of having some kind of flash-back to her time with abberations. 5% chance of manifesting a impulsive symptom of her delusions (lashing out violently against a horse and cart, for instance), and then a large amount of "nothing abnormal" space.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2959713, member: 40076"] Ugh, the trigger switch is overplayed. An old GM of mine had an NPC who was a schizophrenic sociopath / pacifist. His trigger that turned him from "turn the other cheek" to "slice their face off" was (dah-de-dah!) violence. The Players wound up just putting him in manacles for... pretty much as long as we had him. I suggest that you go out and find "The Three faces of Eve". That was a girl who would mess with your head. The movie is based on the book "I'm Eve", which was the autobiography (ies?) of a genuine sufferer of schizophrenia. If you want to make it really mechanical, make a chart. Give her... say, a 5% chance of changing personalities. 5% chance of having some kind of flash-back to her time with abberations. 5% chance of manifesting a impulsive symptom of her delusions (lashing out violently against a horse and cart, for instance), and then a large amount of "nothing abnormal" space. [/QUOTE]
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