Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My player submitted this class to me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 3870826" data-attributes="member: 6562"><p>The Reserve feats aren't there to beat equal-CR monsters. That's not something you should be able to do all day without cost. They're fine for plinking away at equal-CR monsters while you are on the run, but really they're so you can avoid wasting spell-slots when fighting mooks. Reserve feats <u>are</u> less useful vs. boss monsters -- but that's fine. So is Cleave.</p><p></p><p>Also, nearly every class needs a competent build to be competent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I could make a Fighter who sucks from level 1 on up, and a Sorcerer who would be a nightmare to play. The only class that'd be hard to really nerf would be the Druid, because Wild Shape doesn't depend on any particular ability scores or feats to work reasonably well.</p><p></p><p>In this specific case, <em>color spray</em> is <u>better</u> than it usually would be for a Sorcerer or Wizard, since this dude isn't as squishy. The normal 1st level Sorcerer or Wizard is very unhappy if some of the goblins resist -- this dude is happy he's cut down his immediate number of foes, and lays some smack down on the ones who remain.</p><p></p><p>- - -</p><p></p><p>I was looking at higher level spells. There's one 7th level spell that has all 4 major energy types (fire, cold, electricity and acid; it's in Dragon Magic; there's presumably something similar in Spell Compendium). <em>Glorious Master of the Elements</em> is the name, and it is a flexible 7th level attack spell, but more importantly it can power all four energy attack Reserve feats.</p><p></p><p>For his last 10 levels, let's see. At 11th level he gains a 2nd, 3rd and 4th level spell...</p><p>Level 2 spell: Glitterdust or See Invisibility or Wraithstrike (Spell Compendium) or Mirror Image</p><p>Level 3 spell: Suggestion or Heroism or Fireball</p><p>Level 4 spell: Polymorph</p><p></p><p>12th level -- Minor Shapeshift (reserve); (spell swap? don't need <em>alter self</em> as much)</p><p>Level 6 spell: Greater Heroism, Greater Dispel Magic or Mass Suggestion (<em>none of which benefit his reserve feats</em>)</p><p></p><p>13th level...</p><p>Level 4 spell: Dimension Door</p><p>Level 5 spell: Wall of Force or Lord of the Sky (Dragon Magic) or Undying Vigor of the Dragonlords (Dragon Magic)</p><p></p><p>14th level: (spell swap? Don't need <em>firestride exhalation</em> any more.)</p><p>Level 7 spell: Glorious Master of the Elements (Dragon Magic)</p><p></p><p>15th level: Two Reserve feats which we don't have yet: Invisible Needle, Storm Bolt, Winter's Blast, Acid Splatter, Force Blade, or Touch of Healing.</p><p>Level 5 spell: Baleful Polymorph</p><p>Level 6 spell: One of the above spells, or Disintegrate</p><p></p><p>16th level: (swap Baleful Polymorph?)</p><p>Level 8 spell: Polymorph Any Object</p><p></p><p>17th level:</p><p>Level 7 spell: Limited Wish or Plane Shift, depends on the campaign.</p><p></p><p>18th level: (open feat; swap spell?)</p><p>Level 9 spell: Gate or Shapechange, depends on the campaign.</p><p></p><p>19th level:</p><p>Level 8 spell: Mind Blank or Prismatic Wall, depends on the campaign.</p><p></p><p>20th level: (open Reserve feat; swap spell?)</p><p>Level 9 spell: Wish, Gate or Shapechange</p><p></p><p>Hope this is helpful, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3870826, member: 6562"] The Reserve feats aren't there to beat equal-CR monsters. That's not something you should be able to do all day without cost. They're fine for plinking away at equal-CR monsters while you are on the run, but really they're so you can avoid wasting spell-slots when fighting mooks. Reserve feats [u]are[/u] less useful vs. boss monsters -- but that's fine. So is Cleave. Also, nearly every class needs a competent build to be competent. :) I could make a Fighter who sucks from level 1 on up, and a Sorcerer who would be a nightmare to play. The only class that'd be hard to really nerf would be the Druid, because Wild Shape doesn't depend on any particular ability scores or feats to work reasonably well. In this specific case, [i]color spray[/i] is [u]better[/u] than it usually would be for a Sorcerer or Wizard, since this dude isn't as squishy. The normal 1st level Sorcerer or Wizard is very unhappy if some of the goblins resist -- this dude is happy he's cut down his immediate number of foes, and lays some smack down on the ones who remain. - - - I was looking at higher level spells. There's one 7th level spell that has all 4 major energy types (fire, cold, electricity and acid; it's in Dragon Magic; there's presumably something similar in Spell Compendium). [i]Glorious Master of the Elements[/i] is the name, and it is a flexible 7th level attack spell, but more importantly it can power all four energy attack Reserve feats. For his last 10 levels, let's see. At 11th level he gains a 2nd, 3rd and 4th level spell... Level 2 spell: Glitterdust or See Invisibility or Wraithstrike (Spell Compendium) or Mirror Image Level 3 spell: Suggestion or Heroism or Fireball Level 4 spell: Polymorph 12th level -- Minor Shapeshift (reserve); (spell swap? don't need [i]alter self[/i] as much) Level 6 spell: Greater Heroism, Greater Dispel Magic or Mass Suggestion ([i]none of which benefit his reserve feats[/i]) 13th level... Level 4 spell: Dimension Door Level 5 spell: Wall of Force or Lord of the Sky (Dragon Magic) or Undying Vigor of the Dragonlords (Dragon Magic) 14th level: (spell swap? Don't need [i]firestride exhalation[/i] any more.) Level 7 spell: Glorious Master of the Elements (Dragon Magic) 15th level: Two Reserve feats which we don't have yet: Invisible Needle, Storm Bolt, Winter's Blast, Acid Splatter, Force Blade, or Touch of Healing. Level 5 spell: Baleful Polymorph Level 6 spell: One of the above spells, or Disintegrate 16th level: (swap Baleful Polymorph?) Level 8 spell: Polymorph Any Object 17th level: Level 7 spell: Limited Wish or Plane Shift, depends on the campaign. 18th level: (open feat; swap spell?) Level 9 spell: Gate or Shapechange, depends on the campaign. 19th level: Level 8 spell: Mind Blank or Prismatic Wall, depends on the campaign. 20th level: (open Reserve feat; swap spell?) Level 9 spell: Wish, Gate or Shapechange Hope this is helpful, -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My player submitted this class to me
Top