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<blockquote data-quote="Flamewarrior" data-source="post: 3870928" data-attributes="member: 41424"><p>And I wouldn't ever take Cleave voluntarily, as I wouldn't take reserve feats; hence saying they need incentive to be viable class features (not even necessarily at low levels - I refer just to after 10). They sure aren't for <strong>defeating</strong> high-levelers, but I don't see why they couldn't help with that; besides, there's a whack of (relatively to the CR bracket in question) lower-level spells <strong>designed</strong> to cutting swaths through mooks - besides, I'd leave them to the guys with limitless resources other than HP instead of wizards anyway, as HP becomes a limitless resource itself after the CLW wand comes online.</p><p></p><p>I put forth that it's hard to make the following classes not be good: totemist, binder (despite considering it sorta weak, it's hard to screw building one), crusader, warblade, factotum (and I may've forgotten some); and I consider the same not being true of others a design failure, which we can hopefully avoid here.</p><p></p><p>At level 1, the difference is 4 hp. A sizable one for sure, but it doesn't have the kind of impact you seem to hint at.</p><p></p><p>Look what you just did - it's high-level, it's not core material, it's <strong>far</strong> from what'd be expected (and I wouldn't be surprised to see someone, even a CM author, claim it "breaks the intent of reserve feats"). That, to <strong>supposedly</strong> have a character that gets use from reserve feats in the late game. Going with what I suggested, letting one free to, for example, control with standard actions and plink with swift, wouldn't be simpler? And would someone break the game by using my ideas with that spell? It wouldn't even be worth not being Batman, and by that I sure don't mean "the guy with shades and shapechange" (who's too strong), be sure.</p></blockquote><p></p>
[QUOTE="Flamewarrior, post: 3870928, member: 41424"] And I wouldn't ever take Cleave voluntarily, as I wouldn't take reserve feats; hence saying they need incentive to be viable class features (not even necessarily at low levels - I refer just to after 10). They sure aren't for [b]defeating[/b] high-levelers, but I don't see why they couldn't help with that; besides, there's a whack of (relatively to the CR bracket in question) lower-level spells [b]designed[/b] to cutting swaths through mooks - besides, I'd leave them to the guys with limitless resources other than HP instead of wizards anyway, as HP becomes a limitless resource itself after the CLW wand comes online. I put forth that it's hard to make the following classes not be good: totemist, binder (despite considering it sorta weak, it's hard to screw building one), crusader, warblade, factotum (and I may've forgotten some); and I consider the same not being true of others a design failure, which we can hopefully avoid here. At level 1, the difference is 4 hp. A sizable one for sure, but it doesn't have the kind of impact you seem to hint at. Look what you just did - it's high-level, it's not core material, it's [b]far[/b] from what'd be expected (and I wouldn't be surprised to see someone, even a CM author, claim it "breaks the intent of reserve feats"). That, to [b]supposedly[/b] have a character that gets use from reserve feats in the late game. Going with what I suggested, letting one free to, for example, control with standard actions and plink with swift, wouldn't be simpler? And would someone break the game by using my ideas with that spell? It wouldn't even be worth not being Batman, and by that I sure don't mean "the guy with shades and shapechange" (who's too strong), be sure. [/QUOTE]
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