Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My player wants an "infuser"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanliss" data-source="post: 7024706" data-attributes="member: 6801219"><p>I wanted something similar, but never got around to making it. My thoughts, as far as the balance of it, is that you gain more Flexibility in your spells, at the cost of convenience. Never cast a spell on command again, you only have access to what you have in your tool bag. If you already used your two ranged magic items (Maybe something like Fireball attached to a pebble) You had to close the distance, or go mundane.</p><p></p><p>On making it, I wouldn't allow things like wands, as they would reasonably allow casting of whatever spell is attached to them. I would limit all ranged spells to "pebble casting". She can cast whatever spell she wants, infusing it into a small pabble. it's range is however far she can throw it. I would also limit her "spells known", but not her list. So, she can learn two spells at level 1. she can infuse them into whatever she wants, with the actual result being left to DM adjudication. For example, Burning hands on a Glove is obvious. Burning hands on a rock? Up to the DM, but I would say the cone is weaker, but sprays in a direction you throw the pebble (pebble lands, flame sprays out in a 15 foot cone from the landing spot, continuing in the direction the pebble was going.) </p><p></p><p>Give her simple weapons, and maybe medium armor proficiency, since she will be spending a lot of time trying to save her precious few single-use items, so she will need to be either good at mundane range, or good at melee. Either give her 1 spell known per level after the first, or something like 3 new spells at select intervals. No casting "infusions" on already magic items.</p><p></p><p>Also, think about casting times and concentration. I cannot see holding concentration on a pebble, so maybe don't allow concentration spells? IDK, up to you. On casting times, make all spells on pebbles cost an action to use(and it works as a ranged attack action), but allow some flexibility. for example, a Shield Spell, cast on a shield, can still be used with a reaction, giving a single use of +5 AC.</p><p></p><p>Lastly, consider Infusion times. How long do you want it to take to infuse an item? I would say make it a ritual, that can be done over a short or long rest.</p><p></p><p>Hope this 2 cp helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanliss, post: 7024706, member: 6801219"] I wanted something similar, but never got around to making it. My thoughts, as far as the balance of it, is that you gain more Flexibility in your spells, at the cost of convenience. Never cast a spell on command again, you only have access to what you have in your tool bag. If you already used your two ranged magic items (Maybe something like Fireball attached to a pebble) You had to close the distance, or go mundane. On making it, I wouldn't allow things like wands, as they would reasonably allow casting of whatever spell is attached to them. I would limit all ranged spells to "pebble casting". She can cast whatever spell she wants, infusing it into a small pabble. it's range is however far she can throw it. I would also limit her "spells known", but not her list. So, she can learn two spells at level 1. she can infuse them into whatever she wants, with the actual result being left to DM adjudication. For example, Burning hands on a Glove is obvious. Burning hands on a rock? Up to the DM, but I would say the cone is weaker, but sprays in a direction you throw the pebble (pebble lands, flame sprays out in a 15 foot cone from the landing spot, continuing in the direction the pebble was going.) Give her simple weapons, and maybe medium armor proficiency, since she will be spending a lot of time trying to save her precious few single-use items, so she will need to be either good at mundane range, or good at melee. Either give her 1 spell known per level after the first, or something like 3 new spells at select intervals. No casting "infusions" on already magic items. Also, think about casting times and concentration. I cannot see holding concentration on a pebble, so maybe don't allow concentration spells? IDK, up to you. On casting times, make all spells on pebbles cost an action to use(and it works as a ranged attack action), but allow some flexibility. for example, a Shield Spell, cast on a shield, can still be used with a reaction, giving a single use of +5 AC. Lastly, consider Infusion times. How long do you want it to take to infuse an item? I would say make it a ritual, that can be done over a short or long rest. Hope this 2 cp helps. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My player wants an "infuser"
Top