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My player wants an "infuser"
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7025035" data-attributes="member: 6802951"><p>Hmmm. How do you handle spell scrolls? Would you consider allowing any class to use them?</p><p></p><p>I'm asking because about the only character that can 'bank' daily resources in a very limited fashion is probably the Artificer Wizard tradition: You can 'precast' your ability to replenish your spell slots into scrolls so they are available for the first combat of the next day. Note that that is still limited to your daily resources however: you don't get to recover them until after the scrolls are used.</p><p>Likewise you can create a bunch of potions and share them around the group pre-emptively but they still come out of your daily spell allocation. You can't burn all your spell slots on potions and scrolls, 'bank' them, and the next day make a bunch more, so on the third day you have effectively three days worth of spell slots to use.</p><p>That would be the potential issue with your player's suggested mechanics.</p><p></p><p>You could convert the basic artificer wizard a bit though: give them the artificer class' infusion ability, and don't allow them to cast spells normally. Allow them to infuse spells from their spellbook and also from when another character casts the spell, but it still costs the infuser their own spell slot to infuse. Extend infusion to last for a week, but the infuser can't regain a spell slot until the infusion that it was used to create has been expended. </p><p></p><p>So the infuser class is still limited as to power: they can't bank multiple day's spell slots to give themselves massive levels of power occasionally. They only produce spells as often as another pure caster. Their massive advantage lies in being able to spread around the action and concentration economy, and ability to bank spells from other classes.</p><p></p><p>An item infused with a cantrip is not expended when used, but the infuser can only create as many of those items as she knows cantrips.</p><p></p><p> That's already dealt with in the PHB rules. The UA says that the person activating the infused item is considered to have cast the spell. Thus they are the ones who have to maintain concentration.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7025035, member: 6802951"] Hmmm. How do you handle spell scrolls? Would you consider allowing any class to use them? I'm asking because about the only character that can 'bank' daily resources in a very limited fashion is probably the Artificer Wizard tradition: You can 'precast' your ability to replenish your spell slots into scrolls so they are available for the first combat of the next day. Note that that is still limited to your daily resources however: you don't get to recover them until after the scrolls are used. Likewise you can create a bunch of potions and share them around the group pre-emptively but they still come out of your daily spell allocation. You can't burn all your spell slots on potions and scrolls, 'bank' them, and the next day make a bunch more, so on the third day you have effectively three days worth of spell slots to use. That would be the potential issue with your player's suggested mechanics. You could convert the basic artificer wizard a bit though: give them the artificer class' infusion ability, and don't allow them to cast spells normally. Allow them to infuse spells from their spellbook and also from when another character casts the spell, but it still costs the infuser their own spell slot to infuse. Extend infusion to last for a week, but the infuser can't regain a spell slot until the infusion that it was used to create has been expended. So the infuser class is still limited as to power: they can't bank multiple day's spell slots to give themselves massive levels of power occasionally. They only produce spells as often as another pure caster. Their massive advantage lies in being able to spread around the action and concentration economy, and ability to bank spells from other classes. An item infused with a cantrip is not expended when used, but the infuser can only create as many of those items as she knows cantrips. That's already dealt with in the PHB rules. The UA says that the person activating the infused item is considered to have cast the spell. Thus they are the ones who have to maintain concentration. [/QUOTE]
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