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My players are going to hate me...
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<blockquote data-quote="ThoughtBubble" data-source="post: 2637985" data-attributes="member: 9723"><p>It really depends on your players.</p><p>Me, I'd be a bit upset if I died, seemingly without recourse. From the descriptions, it sounds like it was coming, but that's not quite enough mitigation for it. See, as the DM (and also evil empire) you have infinite amouts of time, energy and budget to throw at the players. You can also co-ordinate groups better than they can, and have a much larger advantage twoards being pro-active about the situation. You also have more knowledge about the situation at hand, and will make many fewer mistakes.</p><p></p><p>All of which leads to your players being sacks of decaying meat if you so desire.</p><p></p><p>Now, I'm not saying to avoid blowing his head off. I'm just throwing a perspecitve out there that one of my players shared with me.</p><p></p><p>However, I do urge you to consider what sort of problems and difficulties the assassin might have, just to lend your PCs a chance.</p><p></p><p></p><p>Also, out of co-incidence, how common is resurrection in your game? Is it possible to bring a PC's corpse back to operational without heavy sacrifice? </p><p></p><p>Anyway, all you need to woory about is how your players will take the failure, and how this situation resonates with the rest of the campaign's percieved feel and tone.</p><p></p><p>There is always the outcome where the PCs swear vengence and the counter hunt begins while the players are having the times of their lives. It just depends on how your group likes it.</p><p></p><p>On the other hand, that's one beautiful set of killin. The assassin wouldn't have access to a grenade as a follow up, would he?</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2637985, member: 9723"] It really depends on your players. Me, I'd be a bit upset if I died, seemingly without recourse. From the descriptions, it sounds like it was coming, but that's not quite enough mitigation for it. See, as the DM (and also evil empire) you have infinite amouts of time, energy and budget to throw at the players. You can also co-ordinate groups better than they can, and have a much larger advantage twoards being pro-active about the situation. You also have more knowledge about the situation at hand, and will make many fewer mistakes. All of which leads to your players being sacks of decaying meat if you so desire. Now, I'm not saying to avoid blowing his head off. I'm just throwing a perspecitve out there that one of my players shared with me. However, I do urge you to consider what sort of problems and difficulties the assassin might have, just to lend your PCs a chance. Also, out of co-incidence, how common is resurrection in your game? Is it possible to bring a PC's corpse back to operational without heavy sacrifice? Anyway, all you need to woory about is how your players will take the failure, and how this situation resonates with the rest of the campaign's percieved feel and tone. There is always the outcome where the PCs swear vengence and the counter hunt begins while the players are having the times of their lives. It just depends on how your group likes it. On the other hand, that's one beautiful set of killin. The assassin wouldn't have access to a grenade as a follow up, would he? [/QUOTE]
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