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My players are going to hate me...
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<blockquote data-quote="DonTadow" data-source="post: 2640258" data-attributes="member: 22622"><p>I think a majority of our answers are generated from the thought that that type of thinking (the description) makes the game sound like DM vs. PCs and its in no way the same thing. </p><p></p><p>With the exception of the broken ranged sneak attack ruling, this all is fine and RAW. However, the dm seemed to be going out of his way to kill the pc. A poor description of the room has the pcs sitting right by the window when If they were placed on a battlemap the player would not have been close. </p><p></p><p>Also in the middle of winter the windows are more than likely shut and unless this is a modern campaign high powered rifles that can pierce thick windows havn't been invented yet. </p><p></p><p>If the pcs are going to do something like this, the DM knows well in advance usually. The DM can make the pcs murder plot as hard or as easy as they'd like he'd like it. Regardless he always has time to prepare. </p><p></p><p>But if you notice in the description, it doesnt sound like the DM asks them any thing suggesting they were in danger. The minute I ask my players where their sitting or what type of defense spells are cast the player would immediately be sitting on the farside of the room away from table with mage armor firmly on. The gig would be up. But this dm didnt seem to give nor want to give his players any clues whatsoever as it would ruin the big scenerio. </p><p></p><p>I dont mind surprising pcs with injury or a surprise enemy. That is why I use preprinted battlemaps for every location whether there be an encounter there or not. Because just in case i wanted to put on an assasianation attempt I would't want the pcs at a disadvantage explaining to me how they weren't "that close" to the window.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2640258, member: 22622"] I think a majority of our answers are generated from the thought that that type of thinking (the description) makes the game sound like DM vs. PCs and its in no way the same thing. With the exception of the broken ranged sneak attack ruling, this all is fine and RAW. However, the dm seemed to be going out of his way to kill the pc. A poor description of the room has the pcs sitting right by the window when If they were placed on a battlemap the player would not have been close. Also in the middle of winter the windows are more than likely shut and unless this is a modern campaign high powered rifles that can pierce thick windows havn't been invented yet. If the pcs are going to do something like this, the DM knows well in advance usually. The DM can make the pcs murder plot as hard or as easy as they'd like he'd like it. Regardless he always has time to prepare. But if you notice in the description, it doesnt sound like the DM asks them any thing suggesting they were in danger. The minute I ask my players where their sitting or what type of defense spells are cast the player would immediately be sitting on the farside of the room away from table with mage armor firmly on. The gig would be up. But this dm didnt seem to give nor want to give his players any clues whatsoever as it would ruin the big scenerio. I dont mind surprising pcs with injury or a surprise enemy. That is why I use preprinted battlemaps for every location whether there be an encounter there or not. Because just in case i wanted to put on an assasianation attempt I would't want the pcs at a disadvantage explaining to me how they weren't "that close" to the window. [/QUOTE]
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