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My players are going to hate me...
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<blockquote data-quote="The_Magician" data-source="post: 2640496" data-attributes="member: 14978"><p>I also get the impression the DM wasn't being fair. If you want to kill the PCs in your game, you can do it in many different ways and even make it sound logical. That's not the goal of the game, though. As a DM you should know what kind of players you have. If they are hack'n slashers or not. If they like solving puzzles, or not. If they pay attentions to details, or not. If your players dont like to use diplomacy too much, trying to force them to do so, or to teach them a lesson that diplomacy should be used, goes against trying to have fun AND provide fun.</p><p></p><p>Also, there are different ways to show your players they shouldn't mess with the evil empire without straight-up killing a PC. I mean, you have a whole evil empire in your hands. There are many cool and different challenges you could give the PCs that would make them realise they got themselves into trouble. Take Baldur's Gate (the CRPG) or many other MMORPGs, for example. If you start killing a bunch of innocent people, you get a bad reputation. You can't enter cities without lots of guards attacking you. </p><p></p><p>Now, I see no problem with sending an assassin to kill the party. The party are the main characters of the story, though. They are the one fighting the "big bosses". Another reason I think that was unfair is that I doubt many DMs in here would allow a PC to sneak up behind a big boss and kill it with a single shot, without making that PC succeed a few obstacles(roll a few checks). I think it would be a lot more fun if the DM rolled the dice for the assassin to see how well he would do in his attempt of murder, and then roleplay the results. Just saying he could have done it because he is a professional assasin doesnt seem right to me. Nobody is perfect and people make mistakes. Everybody is professional in professional sports. That doesnt mean a professional athlete never commits a mistake.</p><p></p><p>If the DM really wished to give the PCs a chance, he could come up with at least a few obstacles for the assassin, like the fogged window. Only chance given here is to roll a save against death. That doesn't sound fair. It's like telling a PC out of the blue to make a fortitute save to survive a heartattack. "You shouldn't get into that much trouble if you have a bad health (low constitution). Now all the stress you've been through could end up killing ya."</p></blockquote><p></p>
[QUOTE="The_Magician, post: 2640496, member: 14978"] I also get the impression the DM wasn't being fair. If you want to kill the PCs in your game, you can do it in many different ways and even make it sound logical. That's not the goal of the game, though. As a DM you should know what kind of players you have. If they are hack'n slashers or not. If they like solving puzzles, or not. If they pay attentions to details, or not. If your players dont like to use diplomacy too much, trying to force them to do so, or to teach them a lesson that diplomacy should be used, goes against trying to have fun AND provide fun. Also, there are different ways to show your players they shouldn't mess with the evil empire without straight-up killing a PC. I mean, you have a whole evil empire in your hands. There are many cool and different challenges you could give the PCs that would make them realise they got themselves into trouble. Take Baldur's Gate (the CRPG) or many other MMORPGs, for example. If you start killing a bunch of innocent people, you get a bad reputation. You can't enter cities without lots of guards attacking you. Now, I see no problem with sending an assassin to kill the party. The party are the main characters of the story, though. They are the one fighting the "big bosses". Another reason I think that was unfair is that I doubt many DMs in here would allow a PC to sneak up behind a big boss and kill it with a single shot, without making that PC succeed a few obstacles(roll a few checks). I think it would be a lot more fun if the DM rolled the dice for the assassin to see how well he would do in his attempt of murder, and then roleplay the results. Just saying he could have done it because he is a professional assasin doesnt seem right to me. Nobody is perfect and people make mistakes. Everybody is professional in professional sports. That doesnt mean a professional athlete never commits a mistake. If the DM really wished to give the PCs a chance, he could come up with at least a few obstacles for the assassin, like the fogged window. Only chance given here is to roll a save against death. That doesn't sound fair. It's like telling a PC out of the blue to make a fortitute save to survive a heartattack. "You shouldn't get into that much trouble if you have a bad health (low constitution). Now all the stress you've been through could end up killing ya." [/QUOTE]
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