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My players are going to hate me...
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<blockquote data-quote="Geron Raveneye" data-source="post: 2640823" data-attributes="member: 2268"><p>Do you really take the little scenario as it is given in the first post as the detailed in-game description KM gave to his players?</p><p>It's actually interesting how many posters on this thread simply "assume" certain things happened, like KM not rolling the checks for the assassin, KM simply fudging the dice rolls, KM doing this, KM leaving out that. All from the description of a scene from an in-game point of view. Either lots of people looked over his shoulder during that game, or a lot of groundless assumptions are made.</p><p>It's equally fascinating how easily a lot of "small detail excuses" all of a sudden pop up why that ranged death attack shouldn't have been successful. Fogged-up window, force of the attack being taken off/shot being skewed by the window pane, the feat itself being broken, and of course the best of all: it's SO unfair.</p><p>And why? Because the recipient of that death attack was a PC. Because a DM worked out the consequences of the PC's actions, namely an evil kingdom with vast resources sending a professional assassin. A PC on the DM's hand, in other words, not an NPC with NPC classes. That asssassin uses the tools he has available to catch the party of PCs with their pants down to their knees. They feel safe, secure, maybe even protected because the ruler of the city is on their side. And then he lets them know that they aren't. In a very bloody, final way.</p><p>Now KM already stated that resurrecting the character will cost only the money. So all this scene did, in the end, is warn the PCs and the players that their enemy is crafty, has the same means as the group, and is <strong>very very good</strong> with what he does. If I was in that group, even if it had been my spellcasting character, I'd feel</p><p>a) scared and paranoid</p><p>b) peeved because I obviously let my defenses down enough to allow this hit to happen</p><p>not in that particular order, though. The last thing that would go through my mind would be "Oh how unfair my DM is, and how boring this game has become, and my next character will be a bland thing because he will kill him off anyway whenever he wants." This hit <strong>is</strong> a beginning for quite a chapter, if KM plays this assassin right, and the group will probably feel like heroes just for getting to him when they got him. </p><p></p><p>I can only quote John Wick here, who said that In this case, the bloody pulp resulting from the moment's weakness is done. Now the "make them feel like heroes" part can begin.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2640823, member: 2268"] Do you really take the little scenario as it is given in the first post as the detailed in-game description KM gave to his players? It's actually interesting how many posters on this thread simply "assume" certain things happened, like KM not rolling the checks for the assassin, KM simply fudging the dice rolls, KM doing this, KM leaving out that. All from the description of a scene from an in-game point of view. Either lots of people looked over his shoulder during that game, or a lot of groundless assumptions are made. It's equally fascinating how easily a lot of "small detail excuses" all of a sudden pop up why that ranged death attack shouldn't have been successful. Fogged-up window, force of the attack being taken off/shot being skewed by the window pane, the feat itself being broken, and of course the best of all: it's SO unfair. And why? Because the recipient of that death attack was a PC. Because a DM worked out the consequences of the PC's actions, namely an evil kingdom with vast resources sending a professional assassin. A PC on the DM's hand, in other words, not an NPC with NPC classes. That asssassin uses the tools he has available to catch the party of PCs with their pants down to their knees. They feel safe, secure, maybe even protected because the ruler of the city is on their side. And then he lets them know that they aren't. In a very bloody, final way. Now KM already stated that resurrecting the character will cost only the money. So all this scene did, in the end, is warn the PCs and the players that their enemy is crafty, has the same means as the group, and is [b]very very good[/b] with what he does. If I was in that group, even if it had been my spellcasting character, I'd feel a) scared and paranoid b) peeved because I obviously let my defenses down enough to allow this hit to happen not in that particular order, though. The last thing that would go through my mind would be "Oh how unfair my DM is, and how boring this game has become, and my next character will be a bland thing because he will kill him off anyway whenever he wants." This hit [b]is[/b] a beginning for quite a chapter, if KM plays this assassin right, and the group will probably feel like heroes just for getting to him when they got him. I can only quote John Wick here, who said that In this case, the bloody pulp resulting from the moment's weakness is done. Now the "make them feel like heroes" part can begin. [/QUOTE]
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