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My players are going to hate me...
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<blockquote data-quote="DonTadow" data-source="post: 2641767" data-attributes="member: 22622"><p>Perhaps we do interpret differently. THe tone of KM's post is filled with eagerness. I"m not sure how you're going about interpreting it but I"d love to know how you got that when someone begins their post with "My players are going to hate me" Then very proudly begins talkinga bout the scenerio. That sounds like pride and eagerness in my book and the remainder of the book is arrogance at its best. </p><p></p><p>You also claim he isn't railroading the player, yet he has the scenerio well written before it ever takes place. the only place in the scenerio he asks for a roll is the fortitude save. I'm not sure how you play your games but again, i dont get a kick out of using my overbearing DM knowledge to railroad and kill players to teach them lessons or move my story along. I'm a little more creative than that. I'd prefer my pcs kill themselves. </p><p></p><p>I'm not insulting KM, I"m insulting the scenerio and the dm style of killing pcs off with little interaction to move stories along and teach lessons. I play with grown people, I treat them as such. </p><p></p><p>As for the rule, its broken, thus the reason its not in the Core rules nor any other book. The only mention of something similiar is a 13th level spell. I have no problem with people who love houserules changingt hings up for the campaign. But do understand that once you start doing things and the main basis of that action is a house rule, you are still cheating, the group just accepted to accept the cheating action. Also there are house rules you can incorporate that incredibly change the game. No real penality for death, easy and cheap ressurection, anyone can kill anyone at anytime, its a fun game jjust not the essence of dungeons and dragons.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2641767, member: 22622"] Perhaps we do interpret differently. THe tone of KM's post is filled with eagerness. I"m not sure how you're going about interpreting it but I"d love to know how you got that when someone begins their post with "My players are going to hate me" Then very proudly begins talkinga bout the scenerio. That sounds like pride and eagerness in my book and the remainder of the book is arrogance at its best. You also claim he isn't railroading the player, yet he has the scenerio well written before it ever takes place. the only place in the scenerio he asks for a roll is the fortitude save. I'm not sure how you play your games but again, i dont get a kick out of using my overbearing DM knowledge to railroad and kill players to teach them lessons or move my story along. I'm a little more creative than that. I'd prefer my pcs kill themselves. I'm not insulting KM, I"m insulting the scenerio and the dm style of killing pcs off with little interaction to move stories along and teach lessons. I play with grown people, I treat them as such. As for the rule, its broken, thus the reason its not in the Core rules nor any other book. The only mention of something similiar is a 13th level spell. I have no problem with people who love houserules changingt hings up for the campaign. But do understand that once you start doing things and the main basis of that action is a house rule, you are still cheating, the group just accepted to accept the cheating action. Also there are house rules you can incorporate that incredibly change the game. No real penality for death, easy and cheap ressurection, anyone can kill anyone at anytime, its a fun game jjust not the essence of dungeons and dragons. [/QUOTE]
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