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My players are going to hate me...
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<blockquote data-quote="I'm A Banana" data-source="post: 2641786" data-attributes="member: 2067"><p>Well, it came off as eager because in that first post I described an ideal scenario for the villain (which, actually, wound up occuring pretty nicely), and I was reveling in the possibility of spurring the players into heroic action by presenting them with a challenge that would be more difficult to overcome than "you walk into the room and there's an orc there, and he has a pie." The more I can make the PC's stradle the line between life and death, the more intesne the action, and the more they feel the pressure of being hunted by a powerful evil empire. </p><p></p><p>The death isn't part of any endemic style on my part. I don't kill PC's to move the story along or teach lessons. I kill the PC's when it makes sense for an NPC to kill them and the NPC has a motive. As it did in this case. And I got excited, as any DM might, because it would be a dramatic point in the story, cleverly achieved by a villain who is a minor twist on an enduring archetype. </p><p></p><p>***</p><p>As for the ranged death attack...heck, I'd make it a 12th level feat. The *reason* it doesn't exist yet is, I think, because it's extraordinarily specialized. Why waste paper on a feat that is only going to be used by some of one prestige class that is mostly of the DM kind of PrC anyway? What does it "add to the game"? Not much. </p><p></p><p>It's not too powerful. Definately not. Ranged touch attacks at 13th cause instant death. A normal ranged attack at 12th that you have to charge for 3 rounds isn't overpowered.</p><p></p><p>Now, at 9th, where my PC's are, sure, it's more potent than it should be. But my homebrew isn't held to the same standards as a professional release, so it doesn't really matter as long as no one at my table hasn't a problem.</p><p></p><p>Ranged death attacks are something that any high-mid party can do. I've got no problems allowing an assassin (someone who, by definition, is rather specialized in death attacks) to get that power by 12th level.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2641786, member: 2067"] Well, it came off as eager because in that first post I described an ideal scenario for the villain (which, actually, wound up occuring pretty nicely), and I was reveling in the possibility of spurring the players into heroic action by presenting them with a challenge that would be more difficult to overcome than "you walk into the room and there's an orc there, and he has a pie." The more I can make the PC's stradle the line between life and death, the more intesne the action, and the more they feel the pressure of being hunted by a powerful evil empire. The death isn't part of any endemic style on my part. I don't kill PC's to move the story along or teach lessons. I kill the PC's when it makes sense for an NPC to kill them and the NPC has a motive. As it did in this case. And I got excited, as any DM might, because it would be a dramatic point in the story, cleverly achieved by a villain who is a minor twist on an enduring archetype. *** As for the ranged death attack...heck, I'd make it a 12th level feat. The *reason* it doesn't exist yet is, I think, because it's extraordinarily specialized. Why waste paper on a feat that is only going to be used by some of one prestige class that is mostly of the DM kind of PrC anyway? What does it "add to the game"? Not much. It's not too powerful. Definately not. Ranged touch attacks at 13th cause instant death. A normal ranged attack at 12th that you have to charge for 3 rounds isn't overpowered. Now, at 9th, where my PC's are, sure, it's more potent than it should be. But my homebrew isn't held to the same standards as a professional release, so it doesn't really matter as long as no one at my table hasn't a problem. Ranged death attacks are something that any high-mid party can do. I've got no problems allowing an assassin (someone who, by definition, is rather specialized in death attacks) to get that power by 12th level. [/QUOTE]
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