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My players are going to hate me...
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<blockquote data-quote="The Shaman" data-source="post: 2642789" data-attributes="member: 26473"><p>An assassin uses magic to get close to a player character and kill her.</p><p></p><p>Setting aside the specifics for a moment, it's just a <em>cliche</em> encounter that most of us have run at one time or another.</p><p></p><p>For me, it's not so much the save-or-die aspect of the encounter that makes me cringe - rather, it's the take on <em>resurrection</em> tied into the campaign assumptions and the prevalence of magic in D&D in general.</p><p></p><p>"It's okay, the character will be merely <u>incovenienced</u> by being killed," screams video-game - as both a player and a GM this gets a big ol' eye-roll from me.</p><p></p><p>The fact that this is built into <em>D&D</em> was mentioned earlier in the thread, as is all of the magic and psionics displayed in the post-game commentary that followed. It's <em>Magic: The Gathering - The RPG</em>.</p><p></p><p>A last thought: the "rightfun police" comment completely misses the point. Fun is fun, and certainly what is to one gamer's tastes may be very different to another. That doesn't mean that every encounter, or character, or GM, is equal, IMHO. In this case, this doesn't strike me as a particularly clever or interesting encounter - it's just a plot device. It may be fun for the players in the game, but it's nothing special.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2642789, member: 26473"] An assassin uses magic to get close to a player character and kill her. Setting aside the specifics for a moment, it's just a [i]cliche[/i] encounter that most of us have run at one time or another. For me, it's not so much the save-or-die aspect of the encounter that makes me cringe - rather, it's the take on [i]resurrection[/i] tied into the campaign assumptions and the prevalence of magic in D&D in general. "It's okay, the character will be merely [U]incovenienced[/U] by being killed," screams video-game - as both a player and a GM this gets a big ol' eye-roll from me. The fact that this is built into [i]D&D[/i] was mentioned earlier in the thread, as is all of the magic and psionics displayed in the post-game commentary that followed. It's [i]Magic: The Gathering - The RPG[/i]. A last thought: the "rightfun police" comment completely misses the point. Fun is fun, and certainly what is to one gamer's tastes may be very different to another. That doesn't mean that every encounter, or character, or GM, is equal, IMHO. In this case, this doesn't strike me as a particularly clever or interesting encounter - it's just a plot device. It may be fun for the players in the game, but it's nothing special. [/QUOTE]
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