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My players are going to hate me...
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<blockquote data-quote="Hitokiri" data-source="post: 2642804" data-attributes="member: 26469"><p>I saw nothing wrong with the original scene honestly. The PC let his guard down and paid for it. Now if raise dead wasn't an option and the PC was down for the count, I might have a little more issue with it, but as it stands all this scene does is act as a big alarm for the whole party (and the spellcaster in particular).</p><p></p><p>Sorry, but I can't stand games where the gm is unwilling to ever dish it out like this. Yes, most of the time I can see the danger, but if every obstacle is obvious and I am never surprised, where is the fun? It doesn't have to be death, but I WANT something that makes me occasionally step back and go "OH ####!!!!" , and in a campaign like that death seems a very reasonable choice. It gets the message across and provides quite a memorable moment for both the players and the PCs. Surviving is all the sweeter for having lost before.</p><p></p><p>Funny thing to think about for those that try to push PC death out of the game. My characters have been through thousands of battles over the years. Most of them were well balanced for the parties level, set up "fairly", and did not involve any sneaky DM tactics, some involving climatic encounters to sweeping story lines....they were also mostly forgotten soon thereafter. The battles I remember from my years of playing were the ones where the unexpected happened Where I found myself outnumberd, outgunned, and outclassed, hanging on by guts and luck. Whether I went down swinging, ran away screaming, or somehow managed to snatch victory, these are the moments that I and those that were lucky enough to share them talk about for years to come.</p></blockquote><p></p>
[QUOTE="Hitokiri, post: 2642804, member: 26469"] I saw nothing wrong with the original scene honestly. The PC let his guard down and paid for it. Now if raise dead wasn't an option and the PC was down for the count, I might have a little more issue with it, but as it stands all this scene does is act as a big alarm for the whole party (and the spellcaster in particular). Sorry, but I can't stand games where the gm is unwilling to ever dish it out like this. Yes, most of the time I can see the danger, but if every obstacle is obvious and I am never surprised, where is the fun? It doesn't have to be death, but I WANT something that makes me occasionally step back and go "OH ####!!!!" , and in a campaign like that death seems a very reasonable choice. It gets the message across and provides quite a memorable moment for both the players and the PCs. Surviving is all the sweeter for having lost before. Funny thing to think about for those that try to push PC death out of the game. My characters have been through thousands of battles over the years. Most of them were well balanced for the parties level, set up "fairly", and did not involve any sneaky DM tactics, some involving climatic encounters to sweeping story lines....they were also mostly forgotten soon thereafter. The battles I remember from my years of playing were the ones where the unexpected happened Where I found myself outnumberd, outgunned, and outclassed, hanging on by guts and luck. Whether I went down swinging, ran away screaming, or somehow managed to snatch victory, these are the moments that I and those that were lucky enough to share them talk about for years to come. [/QUOTE]
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