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My players are going to hate me...
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<blockquote data-quote="I'm A Banana" data-source="post: 2643399" data-attributes="member: 2067"><p>Keep in mind not everyone is as old as you, or has had the same experiences. Cliche for one group may be novel for another. Because I'm pretty much the only DM in my group of friends, and I don't like to put a lot of time into developing NPC's, the use of a humanoid against the party instead of a monster who does something similar represents a significant departure from what they're used to. And to analyze the tactics of magic to such an extent is also a significant departure (I'm most famous for grapple checks and big die rolls -- I tend to favor the "tank" style monsters, and the more subtle style ringleaders).</p><p></p><p>The simple reason is because I don't often want to bother spending the 45 minutes it takes to hone a truly in-deapth character. I'm a busy man what with the sexy parties and the job and the school. So your dry cliche is my group's juicy new experience.</p><p></p><p></p><p></p><p>This is a whole separate thread, methinks, but I'll start off by saying that you sound like those people who want to use a system other than hit points because taking a 8 stabs with a sword and still fighting is too unrealistic.</p><p></p><p>Which is fine. I'm not about to roll my eyes condescendingly and tell you your players might be unhappy with a more brutal setting. I'm not going to say you're mean or making it more grim and gritty just to get your own rocks off without considering the others at your table. I'm not going to call this more permanent death style little pet names that reduce it to something trivial, either. You like what you like and your group obviously doesn't have a problem, or you wouldn't have a group! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>But you seem to be telling me I'm inequal, uninteresting, and non-clever in this encounter because of easy resurrection. You can't honestly believe that I've considered the reprocussions of easy resurrection and have come to terms with what works best for me and my group? Or you truly have the hubris to tell me that making a game more potentially deadly while killing the PC's less would somehow make my game better? You think that I can't be a clever, interesting DM, even your equal in skill, simply because death isn't that big of a deal IMC, or even really according to RAW?</p><p></p><p>I mean, for the record, I don't believe you're saying that, but your first post did completely come off as saying "You are a bad DM for doing this." Or at least agreeing with those who were already saying that. And this one seems to back up the fact:</p><p></p><p></p><p></p><p>Your sense of triviality seems misplaced. It's not a plot device. It's a logical outgrowth of campaign events I didn't forsee (I had no idea they were going to stir up rebellion, just as I had no idea my campaign would be sidetracked for a month when they turned against a friendly NPC, and no idea that they would steal a beet cart to escape a flood, and no idea that the egoist would be using Metamorphosis to make camp). I don't know where it's going, either. Like the stats for a Dire Gopher, like many GM's, I make half of it up as I go along.</p><p></p><p>And if it is fun for the players and myself, then it *is* something special. If there's something a game can do other than be fun for the players and myself, something more special, well, I'd certainly like to hear about it so I can jump on this special bus. Is pleasing you with a permenant but rare death setting somehow a better goal?</p><p></p><p>Not all DM's, encounters, or players are equal? Truly? What scale shall I judge them on? What scientific measurement or relational observation can I use? Shall I measure fun from a grim and gritty setting as greater than fun from a casual setting? Is low-magic better than high magic? Cleverness? Interest? Are there meters that can measure this, or is it subject to audience interpretation, and the experience of individual players? Could what you find to be a sub-par experience for your own experienced self be much, much more fun when viewed through someone else's eyes?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2643399, member: 2067"] Keep in mind not everyone is as old as you, or has had the same experiences. Cliche for one group may be novel for another. Because I'm pretty much the only DM in my group of friends, and I don't like to put a lot of time into developing NPC's, the use of a humanoid against the party instead of a monster who does something similar represents a significant departure from what they're used to. And to analyze the tactics of magic to such an extent is also a significant departure (I'm most famous for grapple checks and big die rolls -- I tend to favor the "tank" style monsters, and the more subtle style ringleaders). The simple reason is because I don't often want to bother spending the 45 minutes it takes to hone a truly in-deapth character. I'm a busy man what with the sexy parties and the job and the school. So your dry cliche is my group's juicy new experience. This is a whole separate thread, methinks, but I'll start off by saying that you sound like those people who want to use a system other than hit points because taking a 8 stabs with a sword and still fighting is too unrealistic. Which is fine. I'm not about to roll my eyes condescendingly and tell you your players might be unhappy with a more brutal setting. I'm not going to say you're mean or making it more grim and gritty just to get your own rocks off without considering the others at your table. I'm not going to call this more permanent death style little pet names that reduce it to something trivial, either. You like what you like and your group obviously doesn't have a problem, or you wouldn't have a group! :p But you seem to be telling me I'm inequal, uninteresting, and non-clever in this encounter because of easy resurrection. You can't honestly believe that I've considered the reprocussions of easy resurrection and have come to terms with what works best for me and my group? Or you truly have the hubris to tell me that making a game more potentially deadly while killing the PC's less would somehow make my game better? You think that I can't be a clever, interesting DM, even your equal in skill, simply because death isn't that big of a deal IMC, or even really according to RAW? I mean, for the record, I don't believe you're saying that, but your first post did completely come off as saying "You are a bad DM for doing this." Or at least agreeing with those who were already saying that. And this one seems to back up the fact: Your sense of triviality seems misplaced. It's not a plot device. It's a logical outgrowth of campaign events I didn't forsee (I had no idea they were going to stir up rebellion, just as I had no idea my campaign would be sidetracked for a month when they turned against a friendly NPC, and no idea that they would steal a beet cart to escape a flood, and no idea that the egoist would be using Metamorphosis to make camp). I don't know where it's going, either. Like the stats for a Dire Gopher, like many GM's, I make half of it up as I go along. And if it is fun for the players and myself, then it *is* something special. If there's something a game can do other than be fun for the players and myself, something more special, well, I'd certainly like to hear about it so I can jump on this special bus. Is pleasing you with a permenant but rare death setting somehow a better goal? Not all DM's, encounters, or players are equal? Truly? What scale shall I judge them on? What scientific measurement or relational observation can I use? Shall I measure fun from a grim and gritty setting as greater than fun from a casual setting? Is low-magic better than high magic? Cleverness? Interest? Are there meters that can measure this, or is it subject to audience interpretation, and the experience of individual players? Could what you find to be a sub-par experience for your own experienced self be much, much more fun when viewed through someone else's eyes? [/QUOTE]
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