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My players are going to hate me...
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<blockquote data-quote="StupidSmurf" data-source="post: 2646039" data-attributes="member: 35893"><p>James</p><p>You are absolutely correct. The town won't hold it against them. It's just that my players not only have big consciences, they like solving problems in such a way that it causes the minimal amount of grief to anyone around them (a lot of them are Chaotic Good).</p><p></p><p>I probably should have done a better job of implying that this is a case of the players beating themselves up (right on the heels of them thinking they're so clever...bwahaha), rather than the NPCs calling the PCs on the carpet. I know them well enough that they'll view the destruction of the town as a failing on their part.</p><p></p><p>My campaign is truly open-ended enough that if they wish to go to Waterdeep and notify the church of Lathander there, or go to Silverymoon and contact Lady Alustriel, they certainly can do that. Thus far, the idea hasn't even come up; they're a real DIY group!</p><p></p><p>Interestingly, one of the town's NPCs, a halfling named Tessie Dropkicker, has a cousin who's a Harper Scout. So there's the Harper contact, but the party is as of yet unaware of the connection. And even the townsfolk of Fellwood, secure in the Keep, have no idea that their town's now a heap of rubble. The ghost's window of opprtunity is a tenday period, and there's six days to go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StupidSmurf, post: 2646039, member: 35893"] James You are absolutely correct. The town won't hold it against them. It's just that my players not only have big consciences, they like solving problems in such a way that it causes the minimal amount of grief to anyone around them (a lot of them are Chaotic Good). I probably should have done a better job of implying that this is a case of the players beating themselves up (right on the heels of them thinking they're so clever...bwahaha), rather than the NPCs calling the PCs on the carpet. I know them well enough that they'll view the destruction of the town as a failing on their part. My campaign is truly open-ended enough that if they wish to go to Waterdeep and notify the church of Lathander there, or go to Silverymoon and contact Lady Alustriel, they certainly can do that. Thus far, the idea hasn't even come up; they're a real DIY group! Interestingly, one of the town's NPCs, a halfling named Tessie Dropkicker, has a cousin who's a Harper Scout. So there's the Harper contact, but the party is as of yet unaware of the connection. And even the townsfolk of Fellwood, secure in the Keep, have no idea that their town's now a heap of rubble. The ghost's window of opprtunity is a tenday period, and there's six days to go. :) [/QUOTE]
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