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My players are in a wee bit of trouble...
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<blockquote data-quote="Shadus" data-source="post: 5751435" data-attributes="member: 6682446"><p>You should tone the bad guy down. Not to make it a fair fight, but so that the fight is more painful to go through. That should teach PCs to not be cleaver.</p><p></p><p>On a more serious note,</p><p></p><p>Divine intervention-</p><p>A God seeing their bravery decides to reward them with a boon, like maybe a temporary surge of power. Thus they would have the stats of a level 21 character, but none of the powers and such. But after the fight they lose these powers and they continue adventuring knowing their true potintial.</p><p></p><p>Unexpected Help-</p><p>Many Bad guys have angered more than just the PC in their career. As the PCs begin to engage Mr. BBEG they are soon aided by beings that didn't even know had a stake in the matter, such as a ... Gold Dragon? Not the best choice if anything because it makes the PCs feel useless compared to a NPC.</p><p></p><p>Skill challenge-</p><p>While the PCs may be unable to attack the boss head on, they do notice something that could weaken him and lower his level. Now on a fairer playing field, the PCs can strike- But they have a time limit before he regains his strength.</p><p></p><p>Talk to the PCs-</p><p>If the other options would just seem to forced for your game, then maybe you just need to talk to the PCs. Tell them while you do accept their cleverness it doesn't change the fact that they would be getting over their head. Still give them a bonus for being smart, but have something ruin the plan and make them have to do things the hard way. As long as they are cool with it, that is.</p></blockquote><p></p>
[QUOTE="Shadus, post: 5751435, member: 6682446"] You should tone the bad guy down. Not to make it a fair fight, but so that the fight is more painful to go through. That should teach PCs to not be cleaver. On a more serious note, Divine intervention- A God seeing their bravery decides to reward them with a boon, like maybe a temporary surge of power. Thus they would have the stats of a level 21 character, but none of the powers and such. But after the fight they lose these powers and they continue adventuring knowing their true potintial. Unexpected Help- Many Bad guys have angered more than just the PC in their career. As the PCs begin to engage Mr. BBEG they are soon aided by beings that didn't even know had a stake in the matter, such as a ... Gold Dragon? Not the best choice if anything because it makes the PCs feel useless compared to a NPC. Skill challenge- While the PCs may be unable to attack the boss head on, they do notice something that could weaken him and lower his level. Now on a fairer playing field, the PCs can strike- But they have a time limit before he regains his strength. Talk to the PCs- If the other options would just seem to forced for your game, then maybe you just need to talk to the PCs. Tell them while you do accept their cleverness it doesn't change the fact that they would be getting over their head. Still give them a bonus for being smart, but have something ruin the plan and make them have to do things the hard way. As long as they are cool with it, that is. [/QUOTE]
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My players are in a wee bit of trouble...
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