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My players are in a wee bit of trouble...
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5751494" data-attributes="member: 98255"><p>You could just roll with it.</p><p></p><p>Players in intense situations sometimes do unexpected things that can lead to victory, as I'm sure you know. And if they don't... well, they suffer defeat.</p><p></p><p>But that doesn't have to mean death. Where does the story take them from there? Are they captured? Are their unconscious bodies whisked away from the jaws of negative bloodied or other certain doom, by a mysterious (or not-so-mysterious) benefactor? Do they get an opportunity to break and run? Does their own cavalry arrive in the nick of time and "force" the villain to retreat? The reinforcements may all be low-level wankers, but they don't have numbers over their heads and any sane villain should logically flee when outnumbered at 100-to-1, even if the game says he can crush them like gnats.</p><p></p><p>Whatever happens, the only thing that will make this fight terrible is if the outcome is out of the PCs hands. Their victory should not come because some super powerful being steps in to make it happen for them. That, to my way of thinking, only reinforces foolish decision making.</p><p></p><p>Though, you did say that they cornered this fellow because of their own ingenuity. That should be rewarded. I would not have him defeated, but I would be seriously tempted to have him retreat before serious battle is joined with egg on his face. They caught him with his pants down, so to speak. Feels like victory, but he lives to fight another day.</p><p></p><p>That said, it can be difficult to pull off with the variety and potency of control effects like prone, daze, and stun, that PCs bring to the table. In my most recent game, the group has just hit level 4. Not a single enemy has survived to fight another day. Their motto is "nobody gets away," and they've come good on it so far.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5751494, member: 98255"] You could just roll with it. Players in intense situations sometimes do unexpected things that can lead to victory, as I'm sure you know. And if they don't... well, they suffer defeat. But that doesn't have to mean death. Where does the story take them from there? Are they captured? Are their unconscious bodies whisked away from the jaws of negative bloodied or other certain doom, by a mysterious (or not-so-mysterious) benefactor? Do they get an opportunity to break and run? Does their own cavalry arrive in the nick of time and "force" the villain to retreat? The reinforcements may all be low-level wankers, but they don't have numbers over their heads and any sane villain should logically flee when outnumbered at 100-to-1, even if the game says he can crush them like gnats. Whatever happens, the only thing that will make this fight terrible is if the outcome is out of the PCs hands. Their victory should not come because some super powerful being steps in to make it happen for them. That, to my way of thinking, only reinforces foolish decision making. Though, you did say that they cornered this fellow because of their own ingenuity. That should be rewarded. I would not have him defeated, but I would be seriously tempted to have him retreat before serious battle is joined with egg on his face. They caught him with his pants down, so to speak. Feels like victory, but he lives to fight another day. That said, it can be difficult to pull off with the variety and potency of control effects like prone, daze, and stun, that PCs bring to the table. In my most recent game, the group has just hit level 4. Not a single enemy has survived to fight another day. Their motto is "nobody gets away," and they've come good on it so far. [/QUOTE]
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