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My players are in a wee bit of trouble...
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<blockquote data-quote="Saagael" data-source="post: 5751900" data-attributes="member: 84839"><p>Then make it not fair. If you don't mind another anecdote, a few months ago I threw my freshly level 21 players up against a level 27 elite that could Power Word: Kill PCs with 2 or fewer healing surges. This resulted in 2 PCs and 2 important NPCs dying, and the rest being very close to death.</p><p></p><p>Their only option when this guy showed up midst a larger battle was flee before he killed all the players (I think they all had 1 or 0 healing surges). </p><p></p><p>So my suggestion is that you give this guy an instant-kill power. No, its not something 4e does, but in this case, it represents his immense skill. Call it "coup de grace". Have it only usable on bloodied PCs, or PCs with low healing surges (the characters are weakened and wounded, now he can take them out easily).</p><p></p><p>The players should realize that they can't win against this guy with his awesome defenses and attack bonus and an instant-kill attack. Start a skill challenge for them to surrender. If they succeed, the bad guy lets them go as he has more important things to deal with. If they fail, have him attack for another round or two and the players need to make a combat retreat.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5751900, member: 84839"] Then make it not fair. If you don't mind another anecdote, a few months ago I threw my freshly level 21 players up against a level 27 elite that could Power Word: Kill PCs with 2 or fewer healing surges. This resulted in 2 PCs and 2 important NPCs dying, and the rest being very close to death. Their only option when this guy showed up midst a larger battle was flee before he killed all the players (I think they all had 1 or 0 healing surges). So my suggestion is that you give this guy an instant-kill power. No, its not something 4e does, but in this case, it represents his immense skill. Call it "coup de grace". Have it only usable on bloodied PCs, or PCs with low healing surges (the characters are weakened and wounded, now he can take them out easily). The players should realize that they can't win against this guy with his awesome defenses and attack bonus and an instant-kill attack. Start a skill challenge for them to surrender. If they succeed, the bad guy lets them go as he has more important things to deal with. If they fail, have him attack for another round or two and the players need to make a combat retreat. [/QUOTE]
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