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My players are in a wee bit of trouble...
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<blockquote data-quote="Crazy Jerome" data-source="post: 5752030" data-attributes="member: 54877"><p>How much mobility does the BBEG have? How confining is the tower layout? </p><p> </p><p>Given that he wants to delay 2 hours, there are two ways he can win. He can kill everyone in the tower as quickly as possible, then hang around. Or he can try to fight a running, delaying battle over 2 hours (hiding part of the time). Meanwhile, there are two ways the players/allies can win. They can rush the guy and maybe take him down, albeit with heavy losses on their side. Or they can keep him busy but not engage hard, while trying to mess up whatever is happening in two hours.</p><p> </p><p>Of those options, the one that sounds the best to me is that they go after each other hammer and tongs at first, but once substantial damage is done, the BBEG switches to delaying tactics. Preferably, the players would already know about the 2 hour thing, and thus would recognize the delay for what it is. If they are sufficiently beat up, they might then decide to mess up his plans instead of him personally. How that might play is as a whole adventure, with increasingly frazzled versions of the BBEG as the encounter every time: A tower chase in three acts. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p> </p><p>Of course, that is all out the window if the tower environment is too closed to make that work.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5752030, member: 54877"] How much mobility does the BBEG have? How confining is the tower layout? Given that he wants to delay 2 hours, there are two ways he can win. He can kill everyone in the tower as quickly as possible, then hang around. Or he can try to fight a running, delaying battle over 2 hours (hiding part of the time). Meanwhile, there are two ways the players/allies can win. They can rush the guy and maybe take him down, albeit with heavy losses on their side. Or they can keep him busy but not engage hard, while trying to mess up whatever is happening in two hours. Of those options, the one that sounds the best to me is that they go after each other hammer and tongs at first, but once substantial damage is done, the BBEG switches to delaying tactics. Preferably, the players would already know about the 2 hour thing, and thus would recognize the delay for what it is. If they are sufficiently beat up, they might then decide to mess up his plans instead of him personally. How that might play is as a whole adventure, with increasingly frazzled versions of the BBEG as the encounter every time: A tower chase in three acts. B-) Of course, that is all out the window if the tower environment is too closed to make that work. [/QUOTE]
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My players are in a wee bit of trouble...
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