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My players are in a wee bit of trouble...
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<blockquote data-quote="ashockney" data-source="post: 5752837" data-attributes="member: 1363"><p>PCat, 4e is a game of attrition. Make it EVIDENT and scary that they will NOT win this war of attrition under any circumstances.</p><p></p><p>One way to do that would be - you can't hit me at all. Not very fun, though. I get it.</p><p></p><p>Another way to do it would be to turn the actions of the party to your advantage. Make his "amazing fighting skills" allow him to "counterattack" if he's attacked. So, sure, you can swing at him, but you're NOT "likely" to hit. When you do, you'll do 20 damage. If you attack, he'll counter-attack, and is very likely to hit, and deal significantly more damage - 30 - 45 a hit, with more dazing/knockdown effects.</p><p></p><p>I also agree that it would be interesting to play things up like mobility to have him take advantage of the party's weakness. I'm picturing him blowing past the "defenders" and going to the squishy casters in the back, bloodying them in one strike and then threatening the party to stand down or he'll kill them. Force them to make some decisions, and the challenge may be how to get out alive.</p><p></p><p>Finally, your last post has made one thing abundantly clear. WHY bother challenging him directly once you see his abilities? He's there for the eggs. Destroy them, and band together to defend yourselves. Sure he could likely systematically kill you all, but 30 or 40 on 1, and he'll have no reason to stay to fight. Why take the risk...</p></blockquote><p></p>
[QUOTE="ashockney, post: 5752837, member: 1363"] PCat, 4e is a game of attrition. Make it EVIDENT and scary that they will NOT win this war of attrition under any circumstances. One way to do that would be - you can't hit me at all. Not very fun, though. I get it. Another way to do it would be to turn the actions of the party to your advantage. Make his "amazing fighting skills" allow him to "counterattack" if he's attacked. So, sure, you can swing at him, but you're NOT "likely" to hit. When you do, you'll do 20 damage. If you attack, he'll counter-attack, and is very likely to hit, and deal significantly more damage - 30 - 45 a hit, with more dazing/knockdown effects. I also agree that it would be interesting to play things up like mobility to have him take advantage of the party's weakness. I'm picturing him blowing past the "defenders" and going to the squishy casters in the back, bloodying them in one strike and then threatening the party to stand down or he'll kill them. Force them to make some decisions, and the challenge may be how to get out alive. Finally, your last post has made one thing abundantly clear. WHY bother challenging him directly once you see his abilities? He's there for the eggs. Destroy them, and band together to defend yourselves. Sure he could likely systematically kill you all, but 30 or 40 on 1, and he'll have no reason to stay to fight. Why take the risk... [/QUOTE]
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My players are in a wee bit of trouble...
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