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My players are unstoppable
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<blockquote data-quote="Doug McCrae" data-source="post: 5875075" data-attributes="member: 21169"><p>Use more monsters and give them bigger numbers.</p><p></p><p>Either use higher CR opposition, replace ogres with hill giants for example, or buff the ones you are using - more hit points, better saves, more damage, higher level magic, whatever you think they need. Don't go by the book, ie don't follow the 3.5 guidelines for advancing, applying templates, etc, it just wastes time.</p><p></p><p>Better tactics would also work, but this is much easier and saves your precious time and GM headspace. Play to your strengths. If you're not good at tactics just accept it, it's easy to compensate for anyway.</p><p></p><p>Also: The tendriculos, from the MM, and the Thrym hound, from MM5, are very under-CRed. AC39? CR10? WTF!!?</p><p></p><p>Also also: Improved Grab is deadly.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5875075, member: 21169"] Use more monsters and give them bigger numbers. Either use higher CR opposition, replace ogres with hill giants for example, or buff the ones you are using - more hit points, better saves, more damage, higher level magic, whatever you think they need. Don't go by the book, ie don't follow the 3.5 guidelines for advancing, applying templates, etc, it just wastes time. Better tactics would also work, but this is much easier and saves your precious time and GM headspace. Play to your strengths. If you're not good at tactics just accept it, it's easy to compensate for anyway. Also: The tendriculos, from the MM, and the Thrym hound, from MM5, are very under-CRed. AC39? CR10? WTF!!? Also also: Improved Grab is deadly. [/QUOTE]
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