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<blockquote data-quote="Zelda Themelin" data-source="post: 5875406" data-attributes="member: 167"><p>Hi.</p><p></p><p>There is always the thing you might just be under-using monsters abilities. This happens to me too sometimes I miss something that would have made combat much more harder but usually after it's over. Your rulelawyer might even be right about their low-power-level especially what comes to items, but if they know the rules and use valid tactics and know some meta-things about monsters it might change things into their favours if you aren't so good at tactics for each monster. For example underplayed dragon would be just big bag of hit points if it just sits there and takes fighter's full attacks in. </p><p></p><p>Battles with many mobs are kinda hard to control unless monsters are very simple, otherwise it's easy to forget some bonus-nasty-power. I often forget shadow's' str-drain and the like.</p><p></p><p>And if you use basic grunts don't make them so that they only hit pc:s ac when you roll 18+. If you want them to be dangerous and not just distraction, that is.</p><p></p><p>Also if it is alone, no matter how badass it looks on paper pc:s are going to end up on top because they have more actions because of their numbers. There are only few things that keep toe-to-toe melee mop up for long. Many hit points, high AC, damage reduction which actually works against pc:s, 5/- is quite enough. Fireshields and similar spells/effects which do auto damage when pc:s hit them. Or karmic strike path to have something to say for pc:s economy of actions. </p><p></p><p>If monsters have spellcasters make sure they fight buffed (stoneskin is good for many mages) and also buff their adds. Make sure you have effects calculated next to normal stat-block. So you don't just forget about them.</p><p></p><p>CR system as stated up, doesn't really work. It overprices spelllike abilities and the like, those that get underused and often lack power because DC:s are really lame. </p><p></p><p>I personally find Pathfinder bestiary monsters better made, I have started using them even at my 3.0+0,5 D&D games.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5875406, member: 167"] Hi. There is always the thing you might just be under-using monsters abilities. This happens to me too sometimes I miss something that would have made combat much more harder but usually after it's over. Your rulelawyer might even be right about their low-power-level especially what comes to items, but if they know the rules and use valid tactics and know some meta-things about monsters it might change things into their favours if you aren't so good at tactics for each monster. For example underplayed dragon would be just big bag of hit points if it just sits there and takes fighter's full attacks in. Battles with many mobs are kinda hard to control unless monsters are very simple, otherwise it's easy to forget some bonus-nasty-power. I often forget shadow's' str-drain and the like. And if you use basic grunts don't make them so that they only hit pc:s ac when you roll 18+. If you want them to be dangerous and not just distraction, that is. Also if it is alone, no matter how badass it looks on paper pc:s are going to end up on top because they have more actions because of their numbers. There are only few things that keep toe-to-toe melee mop up for long. Many hit points, high AC, damage reduction which actually works against pc:s, 5/- is quite enough. Fireshields and similar spells/effects which do auto damage when pc:s hit them. Or karmic strike path to have something to say for pc:s economy of actions. If monsters have spellcasters make sure they fight buffed (stoneskin is good for many mages) and also buff their adds. Make sure you have effects calculated next to normal stat-block. So you don't just forget about them. CR system as stated up, doesn't really work. It overprices spelllike abilities and the like, those that get underused and often lack power because DC:s are really lame. I personally find Pathfinder bestiary monsters better made, I have started using them even at my 3.0+0,5 D&D games. [/QUOTE]
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