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<blockquote data-quote="Scott DeWar" data-source="post: 5875831" data-attributes="member: 49929"><p>My first thought is to switch to 3.75 aka pathfinder rpg. However you may not hace to totally change over. useing the xp budgeting method p.f. uses, you can create a mixture of encounter monsters.</p><p></p><p>for example:</p><p></p><p>if the party is average level of 10, with 6 players. that means you have apl of 11 with an xp budget of 12,800 xp of encounter. </p><p>orc base : 135 xp</p><p>advanced (special squad training or such) +1 cr</p><p>effect: +2 to ac (natural); +4 to all abilities</p><p>+1 level of ranger 1 squad of archers on each side of ambush point</p><p>+1 level of barbarian 1 squad eac in waves of foot solders attack the rear</p><p>1 squad = 8; 2 advancements now make each 'simple' orc = 400 xp</p><p>8*4*4=12,800 xp. for a tougher encounter add terain (Dense Rubble: The ground is covered with rocks of all sizes.</p><p>It costs 2 squares of movement to enter a square with dense</p><p>rubble. The DC of Acrobatics checks on dense rubble</p><p>increases by 5, and the DC of Stealth checks increases by 2.) Pathfinder SRD ogl</p><p></p><p>throw in a couple of avalanche traps and now the average encounter is a challenging one</p><p></p><p>so in summery: an ambush set in a gorge with dense rubble all about it, the party sets to traverse it. halfway they are set upon be 8 arrows from the left and right by orcs with an attack of at least +7 (ranger +1; warrior +1; comp str long bow +5)</p><p></p><p>and now from out of nowhere come 2 waves of raging barbarian orcs (another 16 orcs) who had all drank potions of invisibility. Attacks would be at least +10</p><p>(warr +1; barbn +1; str +5; chargeing +2; mwk +1)</p><p></p><p>sometime along the way, the two avalanche traps are released, sandwiching the party.</p><p></p><p>not gnasty enough?</p><p>add 1 level 9 wizard orchestrating and throwing fireballs, magic missiles ......</p><p></p><p>are we haveing fun yet? mua ha ha ha ha!!!</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5875831, member: 49929"] My first thought is to switch to 3.75 aka pathfinder rpg. However you may not hace to totally change over. useing the xp budgeting method p.f. uses, you can create a mixture of encounter monsters. for example: if the party is average level of 10, with 6 players. that means you have apl of 11 with an xp budget of 12,800 xp of encounter. orc base : 135 xp advanced (special squad training or such) +1 cr effect: +2 to ac (natural); +4 to all abilities +1 level of ranger 1 squad of archers on each side of ambush point +1 level of barbarian 1 squad eac in waves of foot solders attack the rear 1 squad = 8; 2 advancements now make each 'simple' orc = 400 xp 8*4*4=12,800 xp. for a tougher encounter add terain (Dense Rubble: The ground is covered with rocks of all sizes. It costs 2 squares of movement to enter a square with dense rubble. The DC of Acrobatics checks on dense rubble increases by 5, and the DC of Stealth checks increases by 2.) Pathfinder SRD ogl throw in a couple of avalanche traps and now the average encounter is a challenging one so in summery: an ambush set in a gorge with dense rubble all about it, the party sets to traverse it. halfway they are set upon be 8 arrows from the left and right by orcs with an attack of at least +7 (ranger +1; warrior +1; comp str long bow +5) and now from out of nowhere come 2 waves of raging barbarian orcs (another 16 orcs) who had all drank potions of invisibility. Attacks would be at least +10 (warr +1; barbn +1; str +5; chargeing +2; mwk +1) sometime along the way, the two avalanche traps are released, sandwiching the party. not gnasty enough? add 1 level 9 wizard orchestrating and throwing fireballs, magic missiles ...... are we haveing fun yet? mua ha ha ha ha!!! [/QUOTE]
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