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<blockquote data-quote="blargney the second" data-source="post: 5875858" data-attributes="member: 14678"><p>A single optimized PC at any level can increase the party's effectiveness massively. If you have multiple, optimized, high-level characters and they're engineered to force-multiply each other, then you've got your work cut out for you.</p><p></p><p>Here are some suggestions:</p><p>1) <strong>Split the party</strong>. The various wall spells are brilliant for this, as are traps.</p><p>2) <strong>Buff the monsters</strong>. Watch the anguish creep across your players' faces when monsters drink potions before a fight. Haste is deadly.</p><p>3) <strong>Break their stuff</strong>. Sundering and disjunction are in the game for a reason, and they are powerful weapons.</p><p>4) <strong>Debuff the PCs</strong>. There are boatloads of spells and special abilities that can completely nerf PCs. <em>Ray of enfeeblement</em> is *harsh*, and so are stacking fear effects. Prone is worse - trip their asses!</p><p>5) <strong>Own their weaknesses</strong>. Go after the chinks in their armor: ability damage/drain, touch ACs, Will saves on melees, and Fort saves on squishies.</p><p>6) <strong>Play the D&D Miniatures game</strong>. A few games of DDM will massively increase your warband piloting skills, and they are highly transferable for DMing. You'll also be exposed to some monster abilities that you'll then see in a new light.</p><p></p><p>Special note: a pack of allips is thoroughly frightening.</p><p>-blarg</p><p></p><p>ps - A +5 vorpal sword of wounding with Weapon Focus and Specialization doesn't mean jack when you have to choose between saving Gwen Stacy and a bunch of civilians.</p></blockquote><p></p>
[QUOTE="blargney the second, post: 5875858, member: 14678"] A single optimized PC at any level can increase the party's effectiveness massively. If you have multiple, optimized, high-level characters and they're engineered to force-multiply each other, then you've got your work cut out for you. Here are some suggestions: 1) [b]Split the party[/b]. The various wall spells are brilliant for this, as are traps. 2) [b]Buff the monsters[/b]. Watch the anguish creep across your players' faces when monsters drink potions before a fight. Haste is deadly. 3) [b]Break their stuff[/b]. Sundering and disjunction are in the game for a reason, and they are powerful weapons. 4) [b]Debuff the PCs[/b]. There are boatloads of spells and special abilities that can completely nerf PCs. [i]Ray of enfeeblement[/i] is *harsh*, and so are stacking fear effects. Prone is worse - trip their asses! 5) [b]Own their weaknesses[/b]. Go after the chinks in their armor: ability damage/drain, touch ACs, Will saves on melees, and Fort saves on squishies. 6) [b]Play the D&D Miniatures game[/b]. A few games of DDM will massively increase your warband piloting skills, and they are highly transferable for DMing. You'll also be exposed to some monster abilities that you'll then see in a new light. Special note: a pack of allips is thoroughly frightening. -blarg ps - A +5 vorpal sword of wounding with Weapon Focus and Specialization doesn't mean jack when you have to choose between saving Gwen Stacy and a bunch of civilians. [/QUOTE]
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