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My players are using my favorite classes against me lol
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<blockquote data-quote="Bardbarian" data-source="post: 7301253" data-attributes="member: 6802784"><p>This is an opportunity to embrace and validate your player's choices. As a DM we often balance our encounters for what an average party can handle, instead as you are familiar with the abilities of these classes I would tailor your challenges to their strengths. Create encounters that would otherwise be beyond a generic party's ability but because of the excellent use of class abilities can be overcome by your group. Where you might be afraid of too many fireballs hitting your group, reward them by throwing an extra blast because you know the Ancients aura will absorb some of the damage. Create skill checks that need the use of aid and bardic inspiration to succeed. Charm players and have the Devotion paladin free them with the aura. You are not trying to go around their abilities, rather increase the scope so they are the answer. Give each player a chance to shine and forget the recommended CR of encounters, instead go for what feels right narratively. Throw a dozen shadows at them because you know the light cleric will vaporize them. This is an opportunity to go bigger in scale.</p></blockquote><p></p>
[QUOTE="Bardbarian, post: 7301253, member: 6802784"] This is an opportunity to embrace and validate your player's choices. As a DM we often balance our encounters for what an average party can handle, instead as you are familiar with the abilities of these classes I would tailor your challenges to their strengths. Create encounters that would otherwise be beyond a generic party's ability but because of the excellent use of class abilities can be overcome by your group. Where you might be afraid of too many fireballs hitting your group, reward them by throwing an extra blast because you know the Ancients aura will absorb some of the damage. Create skill checks that need the use of aid and bardic inspiration to succeed. Charm players and have the Devotion paladin free them with the aura. You are not trying to go around their abilities, rather increase the scope so they are the answer. Give each player a chance to shine and forget the recommended CR of encounters, instead go for what feels right narratively. Throw a dozen shadows at them because you know the light cleric will vaporize them. This is an opportunity to go bigger in scale. [/QUOTE]
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My players are using my favorite classes against me lol
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