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My players are using my favorite classes against me lol
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<blockquote data-quote="CTurbo" data-source="post: 7301458" data-attributes="member: 6855234"><p>I'm sure the entire party will end up with an 8-12 in Int but with Guidance, Inspiration Dice, and Paladin Auras, I don't see it being an issue for them. </p><p></p><p>I'm the kind of DM that's going to play to their strengths at times, but I'm also going to play to their weaknesses too. Playing to the party's strengths usually makes for a happy party. That's when they really get excited about their characters after they get to pull off what they've built for successfully. Of course everybody knows that attacking their weaknesses is part of the game too. These players know me well and know I am going to exploit a weakness at some point. </p><p></p><p>It's already challenging enough to DM a party with 2 Paladins compared to normal. The same thing can be said to a slightly lesser extent about a party with two Clerics. I've never DMed a party with two Bards. </p><p></p><p></p><p>Apparently the Light Cleric might end up being a Life Cleric instead. This would put a huge damper on the party's ranged attack DPR, but it shoots their already great tankiness through the roof. It also tips the scale toward Str and less Dex. Heat Metal may be this party's kryptonite.</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7301458, member: 6855234"] I'm sure the entire party will end up with an 8-12 in Int but with Guidance, Inspiration Dice, and Paladin Auras, I don't see it being an issue for them. I'm the kind of DM that's going to play to their strengths at times, but I'm also going to play to their weaknesses too. Playing to the party's strengths usually makes for a happy party. That's when they really get excited about their characters after they get to pull off what they've built for successfully. Of course everybody knows that attacking their weaknesses is part of the game too. These players know me well and know I am going to exploit a weakness at some point. It's already challenging enough to DM a party with 2 Paladins compared to normal. The same thing can be said to a slightly lesser extent about a party with two Clerics. I've never DMed a party with two Bards. Apparently the Light Cleric might end up being a Life Cleric instead. This would put a huge damper on the party's ranged attack DPR, but it shoots their already great tankiness through the roof. It also tips the scale toward Str and less Dex. Heat Metal may be this party's kryptonite. [/QUOTE]
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