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My player's character, the enigma
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<blockquote data-quote="Quentin3212" data-source="post: 6280227" data-attributes="member: 6775101"><p>Ok, so I am running a campaign on a regular though not weekly basis,</p><p>using the 5e play test packets with a home brew setting I've established</p><p>over a number of campaigns which differs heavily from the WotC realms</p><p>in lore, but adheres to the general mechanics of the WotC universes </p><p>for simplicity sake and to cut down on unnecessary house ruling.</p><p></p><p>In my campaign I have attempted to promote players spending extra</p><p>time filling out their character's backstories, both through working </p><p>very closely with them to ensure what they create fits the world, and </p><p>through implementing policies such as having to have a reason why</p><p>your character would have learned exotic languages (draconic, infernal,</p><p>etc.). </p><p></p><p>Here is where my problem comes in, my player lets call him Bob created</p><p>a character, let's call it Stormageddon when his previous character opted</p><p>by choice to leave the campaign when it began to become disruptive to</p><p>the party, and my NPC's were unwilling to overlook its behavior.</p><p></p><p>Now Bob has kept me pretty much completely in the dark about Stormageddon</p><p>beyond telling me the basic name, race, class combo that you pretty much</p><p>have to tell the DM, as well as the fact that he was a slave. Which didn't </p><p>really fit the setting, but a quick change to the country's views on slavery</p><p>(from illegal to legal but frowned upon) made that something that I was</p><p>willing to overlook. Until today's session where Bob informed me that</p><p>Stormageddon can speak Abyssal, Infernal, and Supernal all of which are</p><p>exotic languages requiring explanations for your character knowing them,</p><p>and when I asked bob where Stormageddon had learned the languages</p><p>I was told they were part of his character's backstory and nothing I needed</p><p>to know. At the same time he also informed me that he had created his </p><p>own background (sans a trait) which he also refused to name or elaborate on</p><p>despite my telling him he should have run it by me first.</p><p></p><p>Lastly before he left the session Bob announced that he was fairly sure he</p><p>had created a new villain for the world through his backstory, but once </p><p>again refused to elaborate, stating it wasn't something I needed to know.</p><p></p><p></p><p>My immediate responses to this were threefold, and as follows;</p><p></p><p>Firstly, Bob is something of a notorious power gamer in our group, and is </p><p>known to really enjoy abusing the mechanics of games to produce overly</p><p>powerful characters, and I worry this vague background was built solely with</p><p>that purpose in mind. </p><p></p><p>Second, I dislike that he is refusing to tell me anything about his character, and</p><p>I suspect he has done so in order to have a trump card to any possible plot</p><p>hook I may attempt to implement with his character. He can never really be</p><p>susceptible to the claim that actions taken are out of character because hey we</p><p>don't actually know anything about him, and he can never be used to drive</p><p>any story because it could be hypothetically vetoed with a "that doesn't work</p><p>because [insert backstory/motivation/etc. that contradicts current event]"</p><p></p><p>Third I dislike that he won't tell me anything because I have gone through a lot</p><p>of work to ensure everyone's characters work in the universe and the universe</p><p>works with what they want to do, it's pretty much my baby and I have spent</p><p>an inordinate amount of time filling it in so that campaigns set within it don't</p><p>feel like they are being run in a vacuum. He hasn't bothered to consult me </p><p>whatsoever on any aspect of the character so not only do I find his blatant </p><p>lack of cooperation a bit of a middle finger considering the information is accessible</p><p>to any player upon request, but I also feel like it likely won't mesh well with the</p><p>pre-established lore, and could cause issues down the road when/if it ever </p><p>does come to light. </p><p></p><p>I'm not sure what to do with this situation as Bob can be something of a difficult</p><p>person both at and away from the table, but I also don't want to tell him to not</p><p>bother coming back as he is a friend, and I have a hard time justifying booting </p><p>him over a backstory. If you were faced with a similar situation and didn't want to</p><p>remove the player how would you respond to try and resolve everything. </p><p></p><p>Also, so sorry about the weird formatting of my paragraphs, the machine I'm on </p><p>doesn't like the website and continues writing beyond the edge of the text box so I</p><p>have to preemptively hit enter every time to ensure I can reread what I've written.</p></blockquote><p></p>
[QUOTE="Quentin3212, post: 6280227, member: 6775101"] Ok, so I am running a campaign on a regular though not weekly basis, using the 5e play test packets with a home brew setting I've established over a number of campaigns which differs heavily from the WotC realms in lore, but adheres to the general mechanics of the WotC universes for simplicity sake and to cut down on unnecessary house ruling. In my campaign I have attempted to promote players spending extra time filling out their character's backstories, both through working very closely with them to ensure what they create fits the world, and through implementing policies such as having to have a reason why your character would have learned exotic languages (draconic, infernal, etc.). Here is where my problem comes in, my player lets call him Bob created a character, let's call it Stormageddon when his previous character opted by choice to leave the campaign when it began to become disruptive to the party, and my NPC's were unwilling to overlook its behavior. Now Bob has kept me pretty much completely in the dark about Stormageddon beyond telling me the basic name, race, class combo that you pretty much have to tell the DM, as well as the fact that he was a slave. Which didn't really fit the setting, but a quick change to the country's views on slavery (from illegal to legal but frowned upon) made that something that I was willing to overlook. Until today's session where Bob informed me that Stormageddon can speak Abyssal, Infernal, and Supernal all of which are exotic languages requiring explanations for your character knowing them, and when I asked bob where Stormageddon had learned the languages I was told they were part of his character's backstory and nothing I needed to know. At the same time he also informed me that he had created his own background (sans a trait) which he also refused to name or elaborate on despite my telling him he should have run it by me first. Lastly before he left the session Bob announced that he was fairly sure he had created a new villain for the world through his backstory, but once again refused to elaborate, stating it wasn't something I needed to know. My immediate responses to this were threefold, and as follows; Firstly, Bob is something of a notorious power gamer in our group, and is known to really enjoy abusing the mechanics of games to produce overly powerful characters, and I worry this vague background was built solely with that purpose in mind. Second, I dislike that he is refusing to tell me anything about his character, and I suspect he has done so in order to have a trump card to any possible plot hook I may attempt to implement with his character. He can never really be susceptible to the claim that actions taken are out of character because hey we don't actually know anything about him, and he can never be used to drive any story because it could be hypothetically vetoed with a "that doesn't work because [insert backstory/motivation/etc. that contradicts current event]" Third I dislike that he won't tell me anything because I have gone through a lot of work to ensure everyone's characters work in the universe and the universe works with what they want to do, it's pretty much my baby and I have spent an inordinate amount of time filling it in so that campaigns set within it don't feel like they are being run in a vacuum. He hasn't bothered to consult me whatsoever on any aspect of the character so not only do I find his blatant lack of cooperation a bit of a middle finger considering the information is accessible to any player upon request, but I also feel like it likely won't mesh well with the pre-established lore, and could cause issues down the road when/if it ever does come to light. I'm not sure what to do with this situation as Bob can be something of a difficult person both at and away from the table, but I also don't want to tell him to not bother coming back as he is a friend, and I have a hard time justifying booting him over a backstory. If you were faced with a similar situation and didn't want to remove the player how would you respond to try and resolve everything. Also, so sorry about the weird formatting of my paragraphs, the machine I'm on doesn't like the website and continues writing beyond the edge of the text box so I have to preemptively hit enter every time to ensure I can reread what I've written. [/QUOTE]
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