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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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<blockquote data-quote="Uller" data-source="post: 6651287" data-attributes="member: 413"><p>One of their gripes is easily fixed. Magic item economy. Some of my players also are mystified as to what gold is for. For the first 5 levels of play they just sort of collected it, occasionally spent some on mundane gear, a stay at an inn, etc. They have no cleric so I always made potions of healing available to them for purchase. By 5th level most of them had about 500ish gp and we hit a natural break in the game for some "downtime". </p><p></p><p>So I gave them some options. One of which was the purchase of magic items up to uncommon rarity. I just used the rules for crafting. I also allowed them to sell magic items they found to be not useful. A couple of the players didn't feel like it was worth it yet to sink their gold into magic items so they instead did other things. One had great fun with the carousing rules. </p><p></p><p>But, in all honesty it sounds like they want Pathfinder. I look at Pathfinder/3e now and see a staggering number of options that just distract from the parts of the game I enjoy. But it sounds like that is what they want. </p><p></p><p>My advice to you is to hand over the game to them, let them run Pathfinder or whatever it is they like and you join them as a player if you are playing with them more because you like playing games with them and don't care so much what system is being played. Then start a new 5e group, invite any of them that want to play (under the caveat that they can't sit around and gripe about the system all day). Then start adding new players that want to play 5e.</p><p></p><p>If you can't find local players, consider running an on-line game with FantasyGrounds or Roll20 or some such. I did this with 4e for a bit. It was fun (not as much fun as in person games...but still got my fix)</p></blockquote><p></p>
[QUOTE="Uller, post: 6651287, member: 413"] One of their gripes is easily fixed. Magic item economy. Some of my players also are mystified as to what gold is for. For the first 5 levels of play they just sort of collected it, occasionally spent some on mundane gear, a stay at an inn, etc. They have no cleric so I always made potions of healing available to them for purchase. By 5th level most of them had about 500ish gp and we hit a natural break in the game for some "downtime". So I gave them some options. One of which was the purchase of magic items up to uncommon rarity. I just used the rules for crafting. I also allowed them to sell magic items they found to be not useful. A couple of the players didn't feel like it was worth it yet to sink their gold into magic items so they instead did other things. One had great fun with the carousing rules. But, in all honesty it sounds like they want Pathfinder. I look at Pathfinder/3e now and see a staggering number of options that just distract from the parts of the game I enjoy. But it sounds like that is what they want. My advice to you is to hand over the game to them, let them run Pathfinder or whatever it is they like and you join them as a player if you are playing with them more because you like playing games with them and don't care so much what system is being played. Then start a new 5e group, invite any of them that want to play (under the caveat that they can't sit around and gripe about the system all day). Then start adding new players that want to play 5e. If you can't find local players, consider running an on-line game with FantasyGrounds or Roll20 or some such. I did this with 4e for a bit. It was fun (not as much fun as in person games...but still got my fix) [/QUOTE]
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