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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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<blockquote data-quote="Remathilis" data-source="post: 6651323" data-attributes="member: 7635"><p>Tell the author of that diatribe you'll be happy to play Pathfinder for a while, but (s)he's GMing it.</p><p></p><p>I had a mild issue with this involving players who (initially) weren't keen to 5e. I thought about what I would do if I had to play Pathfinder again. Here is some of the things I would do if the only game I play with my group was Pathfinder.</p><p></p><p>1.) CORE RULEBOOK ONLY. You like the simplicity of 5e's core, right? Remove 90% of Pathfinder's splat. Paizo themselves just went that route for their second organized play system; "<a href="http://paizo.com/paizo/blog/v5748dyo5lh0h" target="_blank">Pathfinder Core</a>" If Core Only is a little too restrictive, allow the old CRB + one supplement (APG, UM, UC). Another easy splat cutter is no "Golarion specific" books; only the core line is allowed. </p><p></p><p>Bonus Points: Core Only fixes problems with Summoners, Gunslingers, Nova Magus's, and a bunch of other problems later books added. </p><p></p><p>2.) Use Modules, especially at high levels. GMing 10+ Pathfinder is an exercise in number crunching that would make an accountant proud. Modules usually help fix the burden of making thousands of stat blocks for high level NPCs, traps, and encounters. You can even adapt higher-level APs, and if push comes to shove, convert up the catalog of WotC and Goodman stuff as well. </p><p></p><p>3.) Pathfinder Unchained is your Friend. Seriously, PFU reads partly like a reaction to 5e anyway, so start mixing OFFICIAL PATHFINDER FIXES into your game to get some of those elements you like. Don't like the skill system? How about about a 5e inspired 10 skill list? Don't like the "dump coin, get +1" system of magic items? They have a limited item system that grows with PCs. </p><p></p><p>4.) End your campaigns early. Kinda mean, but at a certain point Pathfinder goes from fun to painful. Find that point, and wrap up your campaign there. Not every story ends with level 20 heroes fighting Orcus. </p><p></p><p>In essence, if your group won't come to 5e, bring 5e to them by making their preferred system behave like YOUR preferred system. You won't get 100% of what you want, but neither should they. Your the GM, you get a say in this too.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6651323, member: 7635"] Tell the author of that diatribe you'll be happy to play Pathfinder for a while, but (s)he's GMing it. I had a mild issue with this involving players who (initially) weren't keen to 5e. I thought about what I would do if I had to play Pathfinder again. Here is some of the things I would do if the only game I play with my group was Pathfinder. 1.) CORE RULEBOOK ONLY. You like the simplicity of 5e's core, right? Remove 90% of Pathfinder's splat. Paizo themselves just went that route for their second organized play system; "[URL="http://paizo.com/paizo/blog/v5748dyo5lh0h"]Pathfinder Core[/URL]" If Core Only is a little too restrictive, allow the old CRB + one supplement (APG, UM, UC). Another easy splat cutter is no "Golarion specific" books; only the core line is allowed. Bonus Points: Core Only fixes problems with Summoners, Gunslingers, Nova Magus's, and a bunch of other problems later books added. 2.) Use Modules, especially at high levels. GMing 10+ Pathfinder is an exercise in number crunching that would make an accountant proud. Modules usually help fix the burden of making thousands of stat blocks for high level NPCs, traps, and encounters. You can even adapt higher-level APs, and if push comes to shove, convert up the catalog of WotC and Goodman stuff as well. 3.) Pathfinder Unchained is your Friend. Seriously, PFU reads partly like a reaction to 5e anyway, so start mixing OFFICIAL PATHFINDER FIXES into your game to get some of those elements you like. Don't like the skill system? How about about a 5e inspired 10 skill list? Don't like the "dump coin, get +1" system of magic items? They have a limited item system that grows with PCs. 4.) End your campaigns early. Kinda mean, but at a certain point Pathfinder goes from fun to painful. Find that point, and wrap up your campaign there. Not every story ends with level 20 heroes fighting Orcus. In essence, if your group won't come to 5e, bring 5e to them by making their preferred system behave like YOUR preferred system. You won't get 100% of what you want, but neither should they. Your the GM, you get a say in this too. [/QUOTE]
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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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