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General Tabletop Discussion
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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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<blockquote data-quote="KarinsDad" data-source="post: 6651343" data-attributes="member: 2011"><p>I did not read the entire thread, so this was probably mentioned, but, don't use backgrounds. Give each PC 2 more skills and let them write up whatever background they want.</p><p></p><p>Inspirations. You do not need them. Advantage is a crutch. I've handed out 4 inspirations in 6 levels and 2 players still have them. Only use advantage if the rules say so and rarely use it as DM as a modifier. Use +2 or -2 instead.</p><p></p><p></p><p></p><p>Hand out what magic feels fun to you. My group of 7 6th level players has about 15 to 18 magic items already. Do what is fun for your table, ignore book guidelines.</p><p></p><p></p><p>Your issue is that you are looking at 5E as if it were set in stone. Get rid of what you don't like, modify some other things, add stuff you love. Fix the game to work for you.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6651343, member: 2011"] I did not read the entire thread, so this was probably mentioned, but, don't use backgrounds. Give each PC 2 more skills and let them write up whatever background they want. Inspirations. You do not need them. Advantage is a crutch. I've handed out 4 inspirations in 6 levels and 2 players still have them. Only use advantage if the rules say so and rarely use it as DM as a modifier. Use +2 or -2 instead. Hand out what magic feels fun to you. My group of 7 6th level players has about 15 to 18 magic items already. Do what is fun for your table, ignore book guidelines. Your issue is that you are looking at 5E as if it were set in stone. Get rid of what you don't like, modify some other things, add stuff you love. Fix the game to work for you. [/QUOTE]
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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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