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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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<blockquote data-quote="Inchoroi" data-source="post: 6651582" data-attributes="member: 6752135"><p>I could go in here with a bunch of suggested fixes but...I don't think it'll help. At all. Whoever wrote that piece has a hate-on for 5e, and I've seen the likes on trolls on different boards, so he/she won't go for anything but their pet game, which sounds like Pathfinder. It seems like everyone in the thread agrees with that, too, so there's your advice. </p><p></p><p>If you're tired of DMing Pathfinder, step aside and ask someone else to DM. </p><p></p><p>Personally, I refuse to DM anything as complicated as 3.5, Pathfinder, or 4e anymore; too bloody time-consuming to use, and I like being able to rule on different rules when they don't make sense--and my players know that, so they aren't afraid to put themselves on a limb and do something <em>interesting</em>. One thing that I do notice is that, if a DM has a good rules mastery of 5e, there's a lot they can do within the rules, it just takes some creative application rather than out-right rulings. </p><p></p><p>Also, I don't have a clue what the OP's quote's gripe is about Inspiration...I love the mechanic. It's simple and easy. It allows me to reward role-play, which is the point entirely, at least, in my opinion, anyway.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 6651582, member: 6752135"] I could go in here with a bunch of suggested fixes but...I don't think it'll help. At all. Whoever wrote that piece has a hate-on for 5e, and I've seen the likes on trolls on different boards, so he/she won't go for anything but their pet game, which sounds like Pathfinder. It seems like everyone in the thread agrees with that, too, so there's your advice. If you're tired of DMing Pathfinder, step aside and ask someone else to DM. Personally, I refuse to DM anything as complicated as 3.5, Pathfinder, or 4e anymore; too bloody time-consuming to use, and I like being able to rule on different rules when they don't make sense--and my players know that, so they aren't afraid to put themselves on a limb and do something [I]interesting[/I]. One thing that I do notice is that, if a DM has a good rules mastery of 5e, there's a lot they can do within the rules, it just takes some creative application rather than out-right rulings. Also, I don't have a clue what the OP's quote's gripe is about Inspiration...I love the mechanic. It's simple and easy. It allows me to reward role-play, which is the point entirely, at least, in my opinion, anyway. [/QUOTE]
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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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